C# Class Drought.Graphics.ParticleSpemitter

Afficher le fichier Open project: kiniry-teaching/UCD

Méthodes publiques

Méthode Description
ParticleSpemitter ( Vector3 position, Vector3 initialVelocity, Vector3 gravity, Vector4 colour, int numberOfParticles, float chaosity, float lifeTime ) : System
addParticle ( ) : void
initialize ( ) : void
loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void
update ( GameTime gameTime ) : void

Method Details

ParticleSpemitter() public méthode

public ParticleSpemitter ( Vector3 position, Vector3 initialVelocity, Vector3 gravity, Vector4 colour, int numberOfParticles, float chaosity, float lifeTime ) : System
position Vector3
initialVelocity Vector3
gravity Vector3
colour Vector4
numberOfParticles int
chaosity float
lifeTime float
Résultat System

addParticle() public méthode

public addParticle ( ) : void
Résultat void

initialize() public méthode

public initialize ( ) : void
Résultat void

loadContent() public méthode

public loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
Résultat void

render() public méthode

public render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void
graphics GraphicsDevice
viewMatrix Matrix
projectionMatrix Matrix
Résultat void

update() public méthode

public update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void