Méthode | Description | |
---|---|---|
ParticleSpemitter ( Vector3 position, Vector3 initialVelocity, Vector3 gravity, Vector4 colour, int numberOfParticles, float chaosity, float lifeTime ) : System | ||
addParticle ( ) : void | ||
initialize ( ) : void | ||
loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void | ||
update ( |
public ParticleSpemitter ( Vector3 position, Vector3 initialVelocity, Vector3 gravity, Vector4 colour, int numberOfParticles, float chaosity, float lifeTime ) : System | ||
position | Vector3 | |
initialVelocity | Vector3 | |
gravity | Vector3 | |
colour | Vector4 | |
numberOfParticles | int | |
chaosity | float | |
lifeTime | float | |
Résultat | System |
public loadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Résultat | void |
public render ( GraphicsDevice graphics, Matrix viewMatrix, Matrix projectionMatrix ) : void | ||
graphics | GraphicsDevice | |
viewMatrix | Matrix | |
projectionMatrix | Matrix | |
Résultat | void |
public update ( |
||
gameTime | ||
Résultat | void |