C# Class DarkEmu_GameServer.Timers

Afficher le fichier Open project: CarlosX/DarkEmu

Méthodes publiques

Свойство Type Description
CastAttackTimer System.Timers.Timer[]
CastBuffTimer System.Timers.Timer[]
MonsterAttack System.Timers.Timer[]
MonsterDeath System.Timers.Timer[]
MonsterMovement System.Timers.Timer[]
PlayerAttack System.Timers.Timer[]
UsingItemTimer System.Timers.Timer[]

Méthodes publiques

Méthode Description
AttackTimer_Elapsed ( object sender, EventArgs e ) : void
CastAttackTimer_Elapsed ( object sender, EventArgs e ) : void
CastBuffTimer_Elapsed ( object sender, EventArgs e ) : void
LoadTimers ( ) : void
MonsterAttackTimer_Elapsed ( object sender, EventArgs e ) : void
MonsterDeath_Elapsed ( object sender, EventArgs e ) : void
MonsterMovement_Elapsed ( object sender, EventArgs e ) : void
UsingItem_Elapsed ( object sender, EventArgs e ) : void

Method Details

AttackTimer_Elapsed() public static méthode

public static AttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

CastAttackTimer_Elapsed() public static méthode

public static CastAttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

CastBuffTimer_Elapsed() public static méthode

public static CastBuffTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

LoadTimers() public static méthode

public static LoadTimers ( ) : void
Résultat void

MonsterAttackTimer_Elapsed() public static méthode

public static MonsterAttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

MonsterDeath_Elapsed() public static méthode

public static MonsterDeath_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

MonsterMovement_Elapsed() public static méthode

public static MonsterMovement_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

UsingItem_Elapsed() public static méthode

public static UsingItem_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

Property Details

CastAttackTimer public_oe static_oe property

public static Timer[],System.Timers CastAttackTimer
Résultat System.Timers.Timer[]

CastBuffTimer public_oe static_oe property

public static Timer[],System.Timers CastBuffTimer
Résultat System.Timers.Timer[]

MonsterAttack public_oe static_oe property

public static Timer[],System.Timers MonsterAttack
Résultat System.Timers.Timer[]

MonsterDeath public_oe static_oe property

public static Timer[],System.Timers MonsterDeath
Résultat System.Timers.Timer[]

MonsterMovement public_oe static_oe property

public static Timer[],System.Timers MonsterMovement
Résultat System.Timers.Timer[]

PlayerAttack public_oe static_oe property

public static Timer[],System.Timers PlayerAttack
Résultat System.Timers.Timer[]

UsingItemTimer public_oe static_oe property

public static Timer[],System.Timers UsingItemTimer
Résultat System.Timers.Timer[]