C# Class DarkEmu_GameServer.Timers

Show file Open project: CarlosX/DarkEmu

Public Properties

Property Type Description
CastAttackTimer System.Timers.Timer[]
CastBuffTimer System.Timers.Timer[]
MonsterAttack System.Timers.Timer[]
MonsterDeath System.Timers.Timer[]
MonsterMovement System.Timers.Timer[]
PlayerAttack System.Timers.Timer[]
UsingItemTimer System.Timers.Timer[]

Public Methods

Method Description
AttackTimer_Elapsed ( object sender, EventArgs e ) : void
CastAttackTimer_Elapsed ( object sender, EventArgs e ) : void
CastBuffTimer_Elapsed ( object sender, EventArgs e ) : void
LoadTimers ( ) : void
MonsterAttackTimer_Elapsed ( object sender, EventArgs e ) : void
MonsterDeath_Elapsed ( object sender, EventArgs e ) : void
MonsterMovement_Elapsed ( object sender, EventArgs e ) : void
UsingItem_Elapsed ( object sender, EventArgs e ) : void

Method Details

AttackTimer_Elapsed() public static method

public static AttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

CastAttackTimer_Elapsed() public static method

public static CastAttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

CastBuffTimer_Elapsed() public static method

public static CastBuffTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

LoadTimers() public static method

public static LoadTimers ( ) : void
return void

MonsterAttackTimer_Elapsed() public static method

public static MonsterAttackTimer_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

MonsterDeath_Elapsed() public static method

public static MonsterDeath_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

MonsterMovement_Elapsed() public static method

public static MonsterMovement_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

UsingItem_Elapsed() public static method

public static UsingItem_Elapsed ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

Property Details

CastAttackTimer public static property

public static Timer[],System.Timers CastAttackTimer
return System.Timers.Timer[]

CastBuffTimer public static property

public static Timer[],System.Timers CastBuffTimer
return System.Timers.Timer[]

MonsterAttack public static property

public static Timer[],System.Timers MonsterAttack
return System.Timers.Timer[]

MonsterDeath public static property

public static Timer[],System.Timers MonsterDeath
return System.Timers.Timer[]

MonsterMovement public static property

public static Timer[],System.Timers MonsterMovement
return System.Timers.Timer[]

PlayerAttack public static property

public static Timer[],System.Timers PlayerAttack
return System.Timers.Timer[]

UsingItemTimer public static property

public static Timer[],System.Timers UsingItemTimer
return System.Timers.Timer[]