Méthode | Description | |
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CalculateDistance ( |
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CalculateDistance ( double distance_x, double distance_y ) : double | ||
CalculateDmg ( double BasicAP, double SkillAP, double APIncreaseRate, double EnemyAbsorbation, double EnemyDefence, int Level, int Str, int Int, double TotalDMGIncreaseRate, double SkillAPRate ) : double | ||
CalculateHP ( int Index_ ) : void | ||
CalculateMP ( int Index_ ) : void |
public static CalculateDistance ( |
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Object_1 | ||
Object_2 | ||
Résultat | double |
public static CalculateDistance ( double distance_x, double distance_y ) : double | ||
distance_x | double | |
distance_y | double | |
Résultat | double |
public static CalculateDmg ( double BasicAP, double SkillAP, double APIncreaseRate, double EnemyAbsorbation, double EnemyDefence, int Level, int Str, int Int, double TotalDMGIncreaseRate, double SkillAPRate ) : double | ||
BasicAP | double | |
SkillAP | double | |
APIncreaseRate | double | |
EnemyAbsorbation | double | |
EnemyDefence | double | |
Level | int | |
Str | int | |
Int | int | |
TotalDMGIncreaseRate | double | |
SkillAPRate | double | |
Résultat | double |
public static CalculateHP ( int Index_ ) : void | ||
Index_ | int | |
Résultat | void |
public static CalculateMP ( int Index_ ) : void | ||
Index_ | int | |
Résultat | void |