Méthode | Description | |
---|---|---|
DistanceToPlayer ( ) : float | ||
Reticle ( GameObject retObject, double CreatT, System.Vector3 position, double EndT, int NId ) : System | ||
getCreationTime ( ) : double | ||
getEndTime ( ) : double | ||
getNetworkId ( ) : int | ||
getObj ( ) : GameObject | ||
getPosition ( ) : System.Vector3 |
public Reticle ( GameObject retObject, double CreatT, System.Vector3 position, double EndT, int NId ) : System | ||
retObject | GameObject | |
CreatT | double | |
position | System.Vector3 | |
EndT | double | |
NId | int | |
Résultat | System |