C# Class CrisisAtSwissStation.PolygonObject

Inheritance: PhysicsObject
Afficher le fichier Open project: danielpcox/Crisis-at-Swiss-Station

Méthodes publiques

Méthode Description
Draw ( Matrix cameraTransform ) : void
PolygonObject ( World world, Vector2 points, Microsoft.Xna.Framework.Graphics.Texture2D texture, float density, float friction, float restitution ) : System
reloadNonSerializedAssets ( ) : void

Private Methods

Méthode Description
CreateDrawable ( List triangles ) : void
CreateShapes ( List triangles, float density, float friction, float restitution ) : void
GetColinearity ( Vector2 testPoint, Vector2 origin, Vector2 direction ) : float
Split ( LinkedList polygon, Vector2 points, List triangles ) : void

Method Details

Draw() public méthode

public Draw ( Matrix cameraTransform ) : void
cameraTransform Matrix
Résultat void

PolygonObject() public méthode

public PolygonObject ( World world, Vector2 points, Microsoft.Xna.Framework.Graphics.Texture2D texture, float density, float friction, float restitution ) : System
world Box2DX.Dynamics.World
points Vector2
texture Microsoft.Xna.Framework.Graphics.Texture2D
density float
friction float
restitution float
Résultat System

reloadNonSerializedAssets() public méthode

public reloadNonSerializedAssets ( ) : void
Résultat void