C# Class CrisisAtSwissStation.BoxObject

Inheritance: PhysicsObject
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Méthodes publiques

Méthode Description
BoxObject ( World world, string textureName, float density, float friction, float restitution, float myScale, bool isPulley ) : System
Draw ( Matrix cameraTransform ) : void
reloadNonSerializedAssets ( ) : void

Method Details

BoxObject() public méthode

public BoxObject ( World world, string textureName, float density, float friction, float restitution, float myScale, bool isPulley ) : System
world Box2DX.Dynamics.World
textureName string
density float
friction float
restitution float
myScale float
isPulley bool
Résultat System

Draw() public méthode

public Draw ( Matrix cameraTransform ) : void
cameraTransform Matrix
Résultat void

reloadNonSerializedAssets() public méthode

public reloadNonSerializedAssets ( ) : void
Résultat void