Method | Description | |
---|---|---|
BoxObject ( |
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Draw ( Matrix cameraTransform ) : void | ||
reloadNonSerializedAssets ( ) : void |
public BoxObject ( |
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world | ||
textureName | string | |
density | float | |
friction | float | |
restitution | float | |
myScale | float | |
isPulley | bool | |
return | System |
public Draw ( Matrix cameraTransform ) : void | ||
cameraTransform | Matrix | |
return | void |