Свойство | Type | Description | |
---|---|---|---|
LeftDownTileID | int | ||
RightDownTileID | int |
Свойство | Type | Description | |
---|---|---|---|
OutputsCount | int | ||
TimeSinseLastProcess | float | ||
_missiles | List |
Свойство | Type | Description | |
---|---|---|---|
GetCurrentMissile | |||
NextNodeExists | bool |
Méthode | Description | |
---|---|---|
Draw ( |
||
Input ( |
||
Node ( float outputCooldown ) : System | ||
Node ( float outputCooldown, int leftDownTileID, int rightDownTileID, NodeDirection direction, |
||
Update ( |
Méthode | Description | |
---|---|---|
HasNodeDatas ( ) : bool | ||
Output ( ) : void | ||
Process ( ) : void |
Méthode | Description | |
---|---|---|
GetCurrentMissile ( ) : |
||
NextNodeExists ( ) : bool |
public Draw ( |
||
batch | ||
Résultat | void |
public Input ( |
||
missile | ||
Résultat | void |
public Node ( float outputCooldown ) : System | ||
outputCooldown | float | |
Résultat | System |
public Node ( float outputCooldown, int leftDownTileID, int rightDownTileID, NodeDirection direction, |
||
outputCooldown | float | |
leftDownTileID | int | |
rightDownTileID | int | |
direction | NodeDirection | |
inputStrategy | ||
processStrategy | ||
outputStrategy | ||
Résultat | System |
public Update ( |
||
gameTime | ||
Résultat | void |