C# Class ConveyorDefence.Nodes.Node

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Public Properties

Property Type Description
LeftDownTileID int
RightDownTileID int

Protected Properties

Property Type Description
OutputsCount int
TimeSinseLastProcess float
_missiles List

Private Properties

Property Type Description
GetCurrentMissile ConveyorDefence.Missiles.Missile
NextNodeExists bool

Public Methods

Method Description
Draw ( SpriteBatch batch ) : void
Input ( Missile missile ) : void
Node ( float outputCooldown ) : System
Node ( float outputCooldown, int leftDownTileID, int rightDownTileID, NodeDirection direction, InputStrategy inputStrategy, ProcessStrategy processStrategy, OutputStrategy outputStrategy ) : System
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
HasNodeDatas ( ) : bool
Output ( ) : void
Process ( ) : void

Private Methods

Method Description
GetCurrentMissile ( ) : Missile
NextNodeExists ( ) : bool

Method Details

Draw() public method

public Draw ( SpriteBatch batch ) : void
batch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

HasNodeDatas() protected method

protected HasNodeDatas ( ) : bool
return bool

Input() public method

public Input ( Missile missile ) : void
missile ConveyorDefence.Missiles.Missile
return void

Node() public method

public Node ( float outputCooldown ) : System
outputCooldown float
return System

Node() public method

public Node ( float outputCooldown, int leftDownTileID, int rightDownTileID, NodeDirection direction, InputStrategy inputStrategy, ProcessStrategy processStrategy, OutputStrategy outputStrategy ) : System
outputCooldown float
leftDownTileID int
rightDownTileID int
direction NodeDirection
inputStrategy ConveyorDefence.Nodes.Strategies.InputStrategy
processStrategy ConveyorDefence.Nodes.Strategies.ProcessStrategy
outputStrategy ConveyorDefence.Nodes.Strategies.OutputStrategy
return System

Output() protected method

protected Output ( ) : void
return void

Process() protected method

protected Process ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

LeftDownTileID public_oe property

public int LeftDownTileID
return int

OutputsCount protected_oe property

protected int OutputsCount
return int

RightDownTileID public_oe property

public int RightDownTileID
return int

TimeSinseLastProcess protected_oe property

protected float TimeSinseLastProcess
return float

_missiles protected_oe property

protected List _missiles
return List