Свойство | Type | Description | |
---|---|---|---|
activePlatform | Common.Transform | ||
antiBump | float | ||
backSpeed | float | ||
controllingBoat | bool | ||
gameEntity | IGameEntity | ||
gravity | float | ||
jumpPower | float | ||
lastPosition | Common.Vector3 | ||
moveSpeed | float | ||
onBoat | bool | ||
runSpeed | float | ||
slopeLimit | float | ||
speed | float | ||
swimJumpSpeed | float | ||
swimLevel | float | ||
swimSpeed | float | ||
swimming | bool | ||
turnSpeed | float | ||
underWater | bool | ||
walkSpeed | float |
Méthode | Description | |
---|---|---|
GetPlayerSpeed ( ) : float | ||
IsInitialized ( ) : bool | ||
ManualUpdate ( ) : void | ||
MoveOnPlatform ( ) : void | ||
OnBoat ( ) : bool | ||
OnControllerColliderHit ( ControllerColliderHit col ) : void | ||
PlatformPostCalc ( ) : void | ||
ServerMove ( float y, float spd ) : void | ||
SetNetworkFields ( Common.NetworkFields networkFields ) : void | ||
SetPlayerSpeed ( float speed ) : void | ||
Start ( ) : void |
Méthode | Description | |
---|---|---|
SetAnimation ( AnimationName name ) : void | ||
UpdateAnimations ( ) : void |
public OnControllerColliderHit ( ControllerColliderHit col ) : void | ||
col | ControllerColliderHit | |
Résultat | void |
public ServerMove ( float y, float spd ) : void | ||
y | float | |
spd | float | |
Résultat | void |
public SetNetworkFields ( Common.NetworkFields networkFields ) : void | ||
networkFields | Common.NetworkFields | |
Résultat | void |
public SetPlayerSpeed ( float speed ) : void | ||
speed | float | |
Résultat | void |