Méthode |
Description |
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Dispose ( ) : void |
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addSoftBody ( btSoftBody body ) : void |
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addSoftBody ( btSoftBody body, short collisionFilterGroup ) : void |
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addSoftBody ( btSoftBody body, short collisionFilterGroup, short collisionFilterMask ) : void |
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btSoftRigidDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration ) : System |
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btSoftRigidDynamicsWorld ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btBroadphaseInterface pairCache, SWIGTYPE_p_btConstraintSolver constraintSolver, SWIGTYPE_p_btCollisionConfiguration collisionConfiguration, btSoftBodySolver softBodySolver ) : System |
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debugDrawWorld ( ) : void |
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getCollisionWorld ( ) : SWIGTYPE_p_btCollisionWorld |
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getDiscreteDynamicsWorld ( ) : SWIGTYPE_p_btDiscreteDynamicsWorld |
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getDrawFlags ( ) : int |
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getSoftBodyArray ( ) : SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t |
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getWorldInfo ( ) : btSoftBodyWorldInfo |
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getWorldType ( ) : SWIGTYPE_p_btDynamicsWorldType |
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rayTest ( SWIGTYPE_p_btVector3 rayFromWorld, SWIGTYPE_p_btVector3 rayToWorld, RayResultCallback resultCallback ) : void |
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rayTestSingle ( SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, RayResultCallback resultCallback ) : void |
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removeCollisionObject ( SWIGTYPE_p_btCollisionObject collisionObject ) : void |
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removeSoftBody ( btSoftBody body ) : void |
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serialize ( SWIGTYPE_p_btSerializer serializer ) : void |
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setDrawFlags ( int f ) : void |
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stepSimulation ( float timeStep ) : int |
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stepSimulation ( float timeStep, int maxSubSteps ) : int |
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stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int |
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