Свойство | Type | Description | |
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boundingBox | BoundingBox |
Méthode | Description | |
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ConvexCast ( |
Sweeps a convex shape against the entry.
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ConvexCast ( |
Sweeps a convex shape against the entry.
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GetHashCode ( ) : int |
Gets the object's hash code.
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RayCast ( Ray ray, float maximumLength, bool>.Func |
Tests a ray against the entry.
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RayCast ( Ray ray, float maximumLength, |
Tests a ray against the entry.
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UpdateBoundingBox ( ) : void |
Updates the bounding box to the current state of the entry.
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Méthode | Description | |
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BroadPhaseEntry ( ) : System | ||
CollisionRulesUpdated ( ) : void |
protected abstract CollisionRulesUpdated ( ) : void | ||
Résultat | void |
public ConvexCast ( |
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castShape | Swept shape. | |
startingTransform | Beginning location and orientation of the cast shape. | |
sweep | Vector3 | Sweep motion to apply to the cast shape. |
filter | bool>.Func | Test to apply to the entry. If it returns true, the entry is processed, otherwise the entry is ignored. If a collidable hierarchy is present /// in the entry, this filter will be passed into inner ray casts. |
hit | Hit data of the cast on the entry, if any. | |
Résultat | bool |
public abstract ConvexCast ( |
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castShape | Swept shape. | |
startingTransform | Beginning location and orientation of the cast shape. | |
sweep | Vector3 | Sweep motion to apply to the cast shape. |
hit | Hit data of the cast on the entry, if any. | |
Résultat | bool |
public RayCast ( Ray ray, float maximumLength, bool>.Func |
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ray | Ray | Ray to test. |
maximumLength | float | Maximum length, in units of the ray's direction's length, to test. |
filter | bool>.Func | Test to apply to the entry. If it returns true, the entry is processed, otherwise the entry is ignored. If a collidable hierarchy is present /// in the entry, this filter will be passed into inner ray casts. |
rayHit | Hit location of the ray on the entry, if any. | |
Résultat | bool |
public abstract RayCast ( Ray ray, float maximumLength, |
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ray | Ray | Ray to test. |
maximumLength | float | Maximum length, in units of the ray's direction's length, to test. |
rayHit | Hit location of the ray on the entry, if any. | |
Résultat | bool |
public abstract UpdateBoundingBox ( ) : void | ||
Résultat | void |