C# Class BBGamelib.ccUtils

Afficher le fichier Open project: BigWoodGames/cocos2d-unity

Méthodes publiques

Méthode Description
CC_DEGREES_TO_RADIANS ( float degree ) : float
CC_INCREMENT_GL_DRAWS ( uint n = 1 ) : void
CC_RADIANS_TO_DEGREE ( float radians ) : float
GUIDrawRect ( Rect position, Color color ) : void
GetChildObject ( GameObject obj, string name ) : GameObject
GetChildObjectRecursively ( GameObject obj, string name ) : GameObject
PixelsToUnits ( Vector2 pixels ) : Vector2
PixelsToUnits ( Vector3 pixels ) : Vector3
PointFromString ( string s ) : Vector2
PointToString ( Vector2 p ) : string
RectFromString ( string s ) : Rect
RectIntersection ( Rect a, Rect b ) : Rect
RectIntersectsRect ( Rect a, Rect b ) : bool
RectToString ( Rect rect ) : string
RectUnion ( Rect a, Rect b ) : Rect
UnitsToPixels ( Vector2 units ) : Vector2
UnitsToPixels ( Vector3 units ) : Vector3
ccNumberOfDraws ( ) : uint

Method Details

CC_DEGREES_TO_RADIANS() public static méthode

public static CC_DEGREES_TO_RADIANS ( float degree ) : float
degree float
Résultat float

CC_INCREMENT_GL_DRAWS() public static méthode

public static CC_INCREMENT_GL_DRAWS ( uint n = 1 ) : void
n uint
Résultat void

CC_RADIANS_TO_DEGREE() public static méthode

public static CC_RADIANS_TO_DEGREE ( float radians ) : float
radians float
Résultat float

GUIDrawRect() public static méthode

public static GUIDrawRect ( Rect position, Color color ) : void
position UnityEngine.Rect
color Color
Résultat void

GetChildObject() public static méthode

public static GetChildObject ( GameObject obj, string name ) : GameObject
obj UnityEngine.GameObject
name string
Résultat UnityEngine.GameObject

GetChildObjectRecursively() public static méthode

public static GetChildObjectRecursively ( GameObject obj, string name ) : GameObject
obj UnityEngine.GameObject
name string
Résultat UnityEngine.GameObject

PixelsToUnits() public static méthode

public static PixelsToUnits ( Vector2 pixels ) : Vector2
pixels Vector2
Résultat Vector2

PixelsToUnits() public static méthode

public static PixelsToUnits ( Vector3 pixels ) : Vector3
pixels Vector3
Résultat Vector3

PointFromString() public static méthode

public static PointFromString ( string s ) : Vector2
s string
Résultat Vector2

PointToString() public static méthode

public static PointToString ( Vector2 p ) : string
p Vector2
Résultat string

RectFromString() public static méthode

public static RectFromString ( string s ) : Rect
s string
Résultat UnityEngine.Rect

RectIntersection() public static méthode

public static RectIntersection ( Rect a, Rect b ) : Rect
a UnityEngine.Rect
b UnityEngine.Rect
Résultat UnityEngine.Rect

RectIntersectsRect() public static méthode

public static RectIntersectsRect ( Rect a, Rect b ) : bool
a UnityEngine.Rect
b UnityEngine.Rect
Résultat bool

RectToString() public static méthode

public static RectToString ( Rect rect ) : string
rect UnityEngine.Rect
Résultat string

RectUnion() public static méthode

public static RectUnion ( Rect a, Rect b ) : Rect
a UnityEngine.Rect
b UnityEngine.Rect
Résultat UnityEngine.Rect

UnitsToPixels() public static méthode

public static UnitsToPixels ( Vector2 units ) : Vector2
units Vector2
Résultat Vector2

UnitsToPixels() public static méthode

public static UnitsToPixels ( Vector3 units ) : Vector3
units Vector3
Résultat Vector3

ccNumberOfDraws() public static méthode

public static ccNumberOfDraws ( ) : uint
Résultat uint