Méthode | Description | |
---|---|---|
Draw ( |
||
GetScore ( ) : int | ||
HUD ( ) : System | ||
HUD ( GraphicsDeviceManager graphics ) : System | ||
HUD ( int screenWidth, int screenHeight ) : System | ||
HUD ( int screenWidth, int screenHeight, Classes shield ) : System | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
SetLevel ( int level ) : void | ||
SetScore ( int score ) : void | ||
Update ( |
public Draw ( |
||
spriteBatch | ||
playerLife | int | |
Résultat | void |
public HUD ( GraphicsDeviceManager graphics ) : System | ||
graphics | GraphicsDeviceManager | |
Résultat | System |
public HUD ( int screenWidth, int screenHeight ) : System | ||
screenWidth | int | |
screenHeight | int | |
Résultat | System |
public HUD ( int screenWidth, int screenHeight, Classes shield ) : System | ||
screenWidth | int | |
screenHeight | int | |
shield | Classes | |
Résultat | System |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Résultat | void |
public Update ( |
||
gameTime | ||
Résultat | void |