C# Class Assets.Editor.PokemonMapExporter

Afficher le fichier Open project: nilllzz/Pokemon3D Class Usage Examples

Méthodes publiques

Méthode Description
Finish ( ) : void
PokemonMapExporter ( string mapFileName, string mapName, string mapId, string gameModeFolder, bool createMissingFolders, ModelExportType exportType ) : System
ProcessGameObject ( GameObject gameObject ) : bool

Private Methods

Méthode Description
ConvertModelToPmeshAndSaveToFolder ( Mesh mesh, Material material, string assetPath ) : string
CreatePositioningFromTransform ( Transform transform ) : EntityFieldPositionModel
HasRelevantComponents ( GameObject gameObject ) : bool
MayAttachVisualModel ( EntityModel entity, GameObject gameObject ) : void

Method Details

Finish() public méthode

public Finish ( ) : void
Résultat void

PokemonMapExporter() public méthode

public PokemonMapExporter ( string mapFileName, string mapName, string mapId, string gameModeFolder, bool createMissingFolders, ModelExportType exportType ) : System
mapFileName string
mapName string
mapId string
gameModeFolder string
createMissingFolders bool
exportType ModelExportType
Résultat System

ProcessGameObject() public méthode

public ProcessGameObject ( GameObject gameObject ) : bool
gameObject UnityEngine.GameObject
Résultat bool