C# Class Animation.Animation

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: vs-team/casanova-mk2 Class Usage Examples

Méthodes publiques

Свойство Type Description
AttackingShips List
Explorer UnityCube
Factor System.Single
InitialTarget UnityEngine.Vector3
JustEntered bool
Lasers List
ObjectsToAvoid List
StopAnimation System.Boolean
Target UnityEngine.Vector3
UnityCube UnityCube
___attackingships_containers40 List
count_down1 System.Single
frame int

Méthodes publiques

Méthode Description
Animation ( UnityEngine target ) : Casanova.Prelude
Rule0 ( float dt, Animation world ) : void
Rule1 ( float dt, Animation world ) : void
Rule2 ( float dt, Animation world ) : void
Rule3 ( float dt, Animation world ) : void
Rule4 ( float dt, Animation world ) : void
Rule5 ( float dt, Animation world ) : void
Rule6 ( float dt, Animation world ) : void
Start ( ) : void
Update ( float dt, Animation world ) : void

Private Methods

Méthode Description
Update ( ) : void

Method Details

Animation() public méthode

public Animation ( UnityEngine target ) : Casanova.Prelude
target UnityEngine
Résultat Casanova.Prelude

Rule0() public méthode

public Rule0 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule1() public méthode

public Rule1 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule2() public méthode

public Rule2 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule3() public méthode

public Rule3 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule4() public méthode

public Rule4 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule5() public méthode

public Rule5 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Rule6() public méthode

public Rule6 ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( float dt, Animation world ) : void
dt float
world Animation
Résultat void

Property Details

AttackingShips public_oe property

public List AttackingShips
Résultat List

Explorer public_oe property

public UnityCube Explorer
Résultat UnityCube

Factor public_oe property

public Single,System Factor
Résultat System.Single

InitialTarget public_oe property

public Vector3,UnityEngine InitialTarget
Résultat UnityEngine.Vector3

JustEntered public_oe property

public bool JustEntered
Résultat bool

Lasers public_oe property

public List Lasers
Résultat List

ObjectsToAvoid public_oe property

public List ObjectsToAvoid
Résultat List

StopAnimation public_oe property

public Boolean,System StopAnimation
Résultat System.Boolean

Target public_oe property

public Vector3,UnityEngine Target
Résultat UnityEngine.Vector3

UnityCube public_oe property

public UnityCube UnityCube
Résultat UnityCube

___attackingships_containers40 public_oe property

public List ___attackingships_containers40
Résultat List

count_down1 public_oe property

public Single,System count_down1
Résultat System.Single

frame public_oe static_oe property

public static int frame
Résultat int