Property | Type | Description | |
---|---|---|---|
AttackingShips | List |
||
Explorer | UnityCube | ||
Factor | System.Single | ||
InitialTarget | |||
JustEntered | bool | ||
Lasers | List |
||
ObjectsToAvoid | List |
||
StopAnimation | System.Boolean | ||
Target | |||
UnityCube | UnityCube | ||
___attackingships_containers40 | List |
||
count_down1 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Animation ( UnityEngine target ) : Casanova.Prelude | ||
Rule0 ( float dt, Animation world ) : void | ||
Rule1 ( float dt, Animation world ) : void | ||
Rule2 ( float dt, Animation world ) : void | ||
Rule3 ( float dt, Animation world ) : void | ||
Rule4 ( float dt, Animation world ) : void | ||
Rule5 ( float dt, Animation world ) : void | ||
Rule6 ( float dt, Animation world ) : void | ||
Start ( ) : void | ||
Update ( float dt, Animation world ) : void |
Method | Description | |
---|---|---|
Update ( ) : void |
public Animation ( UnityEngine target ) : Casanova.Prelude | ||
target | UnityEngine | |
return | Casanova.Prelude |
public Rule0 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule1 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule2 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule3 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule4 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule5 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Rule6 ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Update ( float dt, Animation world ) : void | ||
dt | float | |
world | Animation | |
return | void |
public Vector3,UnityEngine InitialTarget | ||
return |
public List |
||
return | List |