C# Class Alexandria.Common.RelayCommand

A command whose sole purpose is to relay its functionality to other objects by invoking delegates. The default return value for the CanExecute method is 'true'. RaiseCanExecuteChanged needs to be called whenever CanExecute is expected to return a different value.
Inheritance: ICommand
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Méthodes publiques

Méthode Description
CanExecute ( object parameter ) : bool

Determines whether this RelayCommand can execute in its current state.

Execute ( object parameter ) : void

Executes the RelayCommand on the current command target.

RaiseCanExecuteChanged ( ) : void

Method used to raise the CanExecuteChanged event to indicate that the return value of the CanExecute method has changed.

RelayCommand ( System.Action execute ) : System

Creates a new command that can always execute.

RelayCommand ( System.Action execute, Func canExecute ) : System

Creates a new command.

Method Details

CanExecute() public méthode

Determines whether this RelayCommand can execute in its current state.
public CanExecute ( object parameter ) : bool
parameter object /// Data used by the command. If the command does not require data to be passed, this object can be set to null. ///
Résultat bool

Execute() public méthode

Executes the RelayCommand on the current command target.
public Execute ( object parameter ) : void
parameter object /// Data used by the command. If the command does not require data to be passed, this object can be set to null. ///
Résultat void

RaiseCanExecuteChanged() public méthode

Method used to raise the CanExecuteChanged event to indicate that the return value of the CanExecute method has changed.
public RaiseCanExecuteChanged ( ) : void
Résultat void

RelayCommand() public méthode

Creates a new command that can always execute.
public RelayCommand ( System.Action execute ) : System
execute System.Action The execution logic.
Résultat System

RelayCommand() public méthode

Creates a new command.
public RelayCommand ( System.Action execute, Func canExecute ) : System
execute System.Action The execution logic.
canExecute Func The execution status logic.
Résultat System