C# Class AcTools.Windows.Input.Native.InputEntry

The INPUT structure is used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks. (see: http://msdn.microsoft.com/en-us/library/ms646270(VS.85).aspx) Declared in Winuser.h, include Windows.h
This structure contains information identical to that used in the parameter list of the keybd_event or mouse_event function. Windows 2000/XP: INPUT_KEYBOARD supports nonkeyboard input methods, such as handwriting recognition or voice recognition, as if it were text input by using the KEYEVENTF_UNICODE flag. For more information, see the remarks section of KEYBDINPUT.
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Méthodes publiques

Свойство Type Description
Data AnyInputEntry
Type uint

Property Details

Data public_oe property

The data structure that contains information about the simulated Mouse, Keyboard or Hardware event.
public AnyInputEntry,AcTools.Windows.Input.Native Data
Résultat AnyInputEntry

Type public_oe property

Specifies the type of the input event. This member can be one of the following values. InputType.Mouse - The event is a mouse event. Use the mi structure of the union. InputType.Keyboard - The event is a keyboard event. Use the ki structure of the union. InputType.Hardware - Windows 95/98/Me: The event is from input hardware other than a keyboard or mouse. Use the hi structure of the union.
public uint Type
Résultat uint