Méthode | Description | |
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ApplyForce ( Vector2 p_Force ) : void | ||
ApplyImpulse ( ) : void | ||
Update ( |
Position - Uses SUVATs based on accel + veloicty to work out screen pos change since last frame
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Zero ( ) : void |
This method handles moving the particle
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Méthode | Description | |
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Move ( |
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UpdateAcceleration ( |
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UpdateVelocity ( |
public ApplyForce ( Vector2 p_Force ) : void | ||
p_Force | Vector2 | |
Résultat | void |
public Update ( |
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p_gameTime | ||
Résultat | void |