C# Class AGS.Editor.Components.BuildCommandsComponent

Inheritance: AGS.Editor.Components.BaseComponent
Afficher le fichier Open project: adventuregamestudio/ags

Méthodes publiques

Méthode Description
BuildCommandsComponent ( GUIController guiController, AGSEditor agsEditor ) : System
CommandClick ( string controlID ) : void

Private Methods

Méthode Description
AGSEditor_TestGameFinished ( ) : void
AGSEditor_TestGameStarting ( ) : void
CompileGame ( bool forceRebuild ) : void
Debugger_DebugStateChanged ( DebugState newState ) : void
ScriptEditor_AttemptToEditScript ( bool &allowEdit ) : void
TestGame ( bool withDebugger ) : void
_agsEditor_AttemptToSaveGame ( bool &allowSave ) : void
guiController_QueryEditorShutdown ( ) : bool

Method Details

BuildCommandsComponent() public méthode

public BuildCommandsComponent ( GUIController guiController, AGSEditor agsEditor ) : System
guiController GUIController
agsEditor AGSEditor
Résultat System

CommandClick() public méthode

public CommandClick ( string controlID ) : void
controlID string
Résultat void