Свойство | Type | Description | |
---|---|---|---|
Damping | Vector3 | ||
MaxState | Vector3 | ||
MaxVelocity | float | ||
MinState | Vector3 | ||
MinVelocity | float | ||
Modifier | TransformType, | ||
RestState | Vector3 | ||
State | Vector3 | ||
Stiffness | Vector3 |
Méthode | Description | |
---|---|---|
AddForce ( Vector3 force ) : void | ||
AddForce ( float x, float y, float z ) : void | ||
FixedUpdate ( ) : void | ||
ForceVelocityFadeIn ( float seconds ) : void | ||
Position ( ) : void | ||
PositionAdditive ( ) : void | ||
Reset ( ) : void | ||
Rotation ( ) : void | ||
RotationAdditive ( ) : void | ||
Scale ( ) : void | ||
ScaleAdditive ( ) : void | ||
Stop ( ) : void | ||
vp_Spring ( Transform transform, TransformType, modifier ) : UnityEngine |
Méthode | Description | |
---|---|---|
Calculate ( ) : void | ||
Move ( ) : void | ||
RefreshTransformType ( ) : void |
public AddForce ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Résultat | void |
public ForceVelocityFadeIn ( float seconds ) : void | ||
seconds | float | |
Résultat | void |
public vp_Spring ( Transform transform, TransformType, modifier ) : UnityEngine | ||
transform | Transform | |
modifier | TransformType, | |
Résultat | UnityEngine |