C# Class vp_Spring, OZML

Show file Open project: merveilles/OZML Class Usage Examples

Public Properties

Property Type Description
Damping Vector3
MaxState Vector3
MaxVelocity float
MinState Vector3
MinVelocity float
Modifier TransformType,
RestState Vector3
State Vector3
Stiffness Vector3

Public Methods

Method Description
AddForce ( Vector3 force ) : void
AddForce ( float x, float y, float z ) : void
FixedUpdate ( ) : void
ForceVelocityFadeIn ( float seconds ) : void
Position ( ) : void
PositionAdditive ( ) : void
Reset ( ) : void
Rotation ( ) : void
RotationAdditive ( ) : void
Scale ( ) : void
ScaleAdditive ( ) : void
Stop ( ) : void
vp_Spring ( Transform transform, TransformType, modifier ) : UnityEngine

Private Methods

Method Description
Calculate ( ) : void
Move ( ) : void
RefreshTransformType ( ) : void

Method Details

AddForce() public method

public AddForce ( Vector3 force ) : void
force Vector3
return void

AddForce() public method

public AddForce ( float x, float y, float z ) : void
x float
y float
z float
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

ForceVelocityFadeIn() public method

public ForceVelocityFadeIn ( float seconds ) : void
seconds float
return void

Position() public method

public Position ( ) : void
return void

PositionAdditive() public method

public PositionAdditive ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Rotation() public method

public Rotation ( ) : void
return void

RotationAdditive() public method

public RotationAdditive ( ) : void
return void

Scale() public method

public Scale ( ) : void
return void

ScaleAdditive() public method

public ScaleAdditive ( ) : void
return void

Stop() public method

public Stop ( ) : void
return void

vp_Spring() public method

public vp_Spring ( Transform transform, TransformType, modifier ) : UnityEngine
transform Transform
modifier TransformType,
return UnityEngine

Property Details

Damping public property

public Vector3 Damping
return Vector3

MaxState public property

public Vector3 MaxState
return Vector3

MaxVelocity public property

public float MaxVelocity
return float

MinState public property

public Vector3 MinState
return Vector3

MinVelocity public property

public float MinVelocity
return float

Modifier public property

public TransformType, Modifier
return TransformType,

RestState public property

public Vector3 RestState
return Vector3

State public property

public Vector3 State
return Vector3

Stiffness public property

public Vector3 Stiffness
return Vector3