Свойство | Type | Description | |
---|---|---|---|
bombPos | List |
||
maxBombs | int |
Méthode | Description | |
---|---|---|
Update ( ) : void | ||
antibodyGrenade ( ) : System.Collections | ||
directHit ( player, p ) : void | ||
fireWeapon ( Vector2 pos, int time ) : void | ||
generateDamage ( Vector2 pos ) : void | ||
getSplashDamage ( ) : int |
public antibodyGrenade ( ) : System.Collections | ||
Résultat | System.Collections |
public fireWeapon ( Vector2 pos, int time ) : void | ||
pos | Vector2 | |
time | int | |
Résultat | void |
public generateDamage ( Vector2 pos ) : void | ||
pos | Vector2 | |
Résultat | void |