C# Class aiController

Inheritance: MonoBehaviour
Afficher le fichier Open project: mezosaurus/eae-project

Méthodes publiques

Свойство Type Description
alertTexture Sprite
alertTimer float
alerted bool
chaseMusic UnityEngine.AudioClip
grabbed bool
normalSpeed float
normalTexture Sprite
nourishment float
panicCooldown float
panicTexture Sprite
panicked bool
player GameObject
runSpeed float

Protected Properties

Свойство Type Description
alertedTime float
moveDir Vector2
nearWall bool
panicTime float
timePanicked float

Méthodes publiques

Méthode Description
OnTriggerExit2D ( Collider2D other ) : void
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void

Method Details

OnTriggerExit2D() public méthode

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
Résultat void

OnTriggerStay2D() public méthode

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Property Details

alertTexture public_oe property

public Sprite alertTexture
Résultat Sprite

alertTimer public_oe property

public float alertTimer
Résultat float

alerted public_oe property

public bool alerted
Résultat bool

alertedTime protected_oe property

protected float alertedTime
Résultat float

chaseMusic public_oe property

public AudioClip,UnityEngine chaseMusic
Résultat UnityEngine.AudioClip

grabbed public_oe property

public bool grabbed
Résultat bool

moveDir protected_oe property

protected Vector2 moveDir
Résultat Vector2

nearWall protected_oe property

protected bool nearWall
Résultat bool

normalSpeed public_oe property

public float normalSpeed
Résultat float

normalTexture public_oe property

public Sprite normalTexture
Résultat Sprite

nourishment public_oe property

public float nourishment
Résultat float

panicCooldown public_oe property

public float panicCooldown
Résultat float

panicTexture public_oe property

public Sprite panicTexture
Résultat Sprite

panicTime protected_oe property

protected float panicTime
Résultat float

panicked public_oe property

public bool panicked
Résultat bool

player public_oe property

public GameObject player
Résultat GameObject

runSpeed public_oe property

public float runSpeed
Résultat float

timePanicked protected_oe property

protected float timePanicked
Résultat float