Свойство | Type | Description |
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Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
CanMerge ( BaseUnit, unit ) : bool | ||
DamageUnit ( int damage, BaseUnit, attacker ) : void | ||
Merge ( BaseUnit, unit ) : void | ||
Retaliate ( ) : void | ||
UnloadUnit ( GameObject tile ) : void |
public DamageUnit ( int damage, BaseUnit, attacker ) : void | ||
damage | int | |
attacker | BaseUnit, | |
Résultat | void |
public UnloadUnit ( GameObject tile ) : void | ||
tile | GameObject | |
Résultat | void |