Méthode | Description | |
---|---|---|
Register ( LuaState L ) : void |
Méthode | Description | |
---|---|---|
_CreateUnityEngine_AsyncOperation ( IntPtr L ) : int | ||
get_allowSceneActivation ( IntPtr L ) : int | ||
get_isDone ( IntPtr L ) : int | ||
get_priority ( IntPtr L ) : int | ||
get_progress ( IntPtr L ) : int | ||
set_allowSceneActivation ( IntPtr L ) : int | ||
set_priority ( IntPtr L ) : int |
public static Register ( LuaState L ) : void | ||
L | LuaState | |
Résultat | void |