Méthode | Description | |
---|---|---|
ClearFollow ( ) : void | ||
Follow ( int targetId ) : void | ||
MoveToFixedPosition ( Vector3 targetPos, Quaternion targetRot, bool bSmoothMove ) : void | ||
MoveToLookat ( Vector3 target, bool bSmoothMove ) : void | ||
OnLevelWasLoaded ( TableConfig level ) : void | ||
Shake ( float duration, float speed, float magnitude ) : void | ||
ToLastLookat ( ) : void | ||
ToTrack ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
SetState ( State, st ) : void |
public MoveToFixedPosition ( Vector3 targetPos, Quaternion targetRot, bool bSmoothMove ) : void | ||
targetPos | Vector3 | |
targetRot | Quaternion | |
bSmoothMove | bool | |
Résultat | void |
public MoveToLookat ( Vector3 target, bool bSmoothMove ) : void | ||
target | Vector3 | |
bSmoothMove | bool | |
Résultat | void |
public OnLevelWasLoaded ( TableConfig level ) : void | ||
level | TableConfig | |
Résultat | void |
public Shake ( float duration, float speed, float magnitude ) : void | ||
duration | float | |
speed | float | |
magnitude | float | |
Résultat | void |