Свойство | Type | Description | |
---|---|---|---|
laserSquareDistanceMax | float | ||
laserSquareDistanceMin | float | ||
maxAngleToAttack | float | ||
meleeSquareDistance | float | ||
minAngleToAttack | float |
Méthode | Description | |
---|---|---|
FixedUpdate ( ) : void |
Handle Controller
|
|
Start ( ) : void |
Initialize information
|
|
checkPlan ( ) : void |
Checks the plan and sees if it needs to be updated
|
|
shouldUpdatePlan ( ) : bool |
Return true if plan needs to be updated
|
Méthode | Description | |
---|---|---|
lookingAtPlayer ( ) : bool |