Свойство | Type | Description | |
---|---|---|---|
Instance | SceneManagerExample, | ||
currentSceneTextMesh | |||
moveObjects | GameObject[] | ||
player | GameObject | ||
warningTextMesh |
Méthode | Description | |
---|---|---|
LoadScene ( string loadSceneName ) : void | ||
MoveToScene ( string sceneName ) : void | ||
UnloadScene ( string unloadSceneName ) : void |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
DisplayCurrentSceneName ( ) : void | ||
LoadSceneAsync ( string loadSceneName ) : IEnumerator | ||
MovePlayerPosition ( ) : void | ||
UnloadSceneYield ( string unloadSceneName ) : IEnumerator |
public LoadScene ( string loadSceneName ) : void | ||
loadSceneName | string | |
Résultat | void |
public MoveToScene ( string sceneName ) : void | ||
sceneName | string | |
Résultat | void |
public UnloadScene ( string unloadSceneName ) : void | ||
unloadSceneName | string | |
Résultat | void |
public static SceneManagerExample, Instance | ||
Résultat | SceneManagerExample, |
public TextMesh,UnityEngine currentSceneTextMesh | ||
Résultat |