Свойство | Type | Description | |
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charModel | |||
player | GameObject |
Méthode | Description | |
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Destroy ( ) : void | ||
OnPointerClick ( |
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RosePlayer ( ) : System | ||
RosePlayer ( |
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RosePlayer ( GenderType gender ) : System | ||
RosePlayer ( Vector3 position ) : System | ||
changeGender ( GenderType gender ) : void | ||
changeName ( string name ) : void | ||
equip ( BodyPartType bodyPart, int id, bool changeId = true ) : void | ||
setAnimationState ( States state ) : void |
Méthode | Description | |
---|---|---|
LoadObject ( BodyPartType bodyPart, int id ) : Bounds | ||
LoadPart ( BodyPartType bodyPart, |
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LoadPlayer ( |
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LoadPlayerSkeleton ( |
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LoadPlayerSkeleton ( GenderType gender, WeaponType, weapType, RigType rig, int weapon, int body, int arms, int foot, int hair, int face, int back, int cap, int shield ) : void |
public OnPointerClick ( |
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eventData | ||
Résultat | void |
public RosePlayer ( |
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charModel | ||
Résultat | System |
public RosePlayer ( GenderType gender ) : System | ||
gender | GenderType | |
Résultat | System |
public RosePlayer ( Vector3 position ) : System | ||
position | Vector3 | |
Résultat | System |
public changeGender ( GenderType gender ) : void | ||
gender | GenderType | |
Résultat | void |
public equip ( BodyPartType bodyPart, int id, bool changeId = true ) : void | ||
bodyPart | BodyPartType | |
id | int | |
changeId | bool | |
Résultat | void |
public setAnimationState ( States state ) : void | ||
state | States | |
Résultat | void |