Свойство | Type | Description | |
---|---|---|---|
drawOuterVolume | bool | ||
drawRim | bool | ||
invert | bool | ||
origin | Vector3 | ||
radius | float | ||
type | RadialOverlayType |
Свойство | Type | Description | |
---|---|---|---|
rimObject | GameObject | ||
rimShadeMaterial | Material |
Méthode | Description | |
---|---|---|
PositionAt ( Vector3 hitSpot ) : PathNode, | ||
Update ( ) : void | ||
UpdateOriginAndRadius ( Vector3 pos, float rad ) : void |
Méthode | Description | |
---|---|---|
CreateShadeMaterial ( ) : void |
public PositionAt ( Vector3 hitSpot ) : PathNode, | ||
hitSpot | Vector3 | |
Résultat | PathNode, |
public UpdateOriginAndRadius ( Vector3 pos, float rad ) : void | ||
pos | Vector3 | |
rad | float | |
Résultat | void |