Méthode | Description | |
---|---|---|
GetData ( ) : int | ||
GetPoint ( ) : Vec2, | ||
ProxyTile ( ITileServer server, Vec2, point ) : UnityEngine | ||
Refresh ( ) : void |
Refresh the tile data.
|
|
SetData ( int data ) : void | ||
Subscribe ( IObserver, ob ) : void | ||
Update ( ) : void |
public ProxyTile ( ITileServer server, Vec2, point ) : UnityEngine | ||
server | ITileServer | |
point | Vec2, | |
Résultat | UnityEngine |