Méthode | Description | |
---|---|---|
ApplyEffect ( ) : void | ||
JSONToPowerShard ( JSONObject, powerShard, Hexagon, position ) : PowerShard, | ||
PowerShard ( Hexagon, position, int cooldown, List |
||
PowerShardToJSON ( ) : JSONObject, | ||
UpdateCooldown ( ) : bool | ||
isReady ( ) : bool |
Méthode | Description | |
---|---|---|
GetRandomEffect ( ) : int |
public static JSONToPowerShard ( JSONObject, powerShard, Hexagon, position ) : PowerShard, | ||
powerShard | JSONObject, | |
position | Hexagon, | |
Résultat | PowerShard, |
public PowerShard ( Hexagon, position, int cooldown, List |
||
position | Hexagon, | |
cooldown | int | |
effectIds | List |
|
Résultat | UnityEngine |