Свойство | Type | Description | |
---|---|---|---|
smack |
Méthode | Description | |
---|---|---|
Boom ( GameObject gameObject ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnCollisionStay ( Collision collision ) : void | ||
OnDestroy ( ) : void | ||
PlayerBoom ( GameObject gameObject ) : void | ||
WeaponBoom ( GameObject gameObject, int wepType ) : void |
Méthode | Description | |
---|---|---|
ChangePlayerActiveState ( bool active ) : void | ||
destroyObject ( ) : void | ||
universeN ( ) : int |
public static Boom ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
Résultat | void |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
Résultat | void |
public OnCollisionStay ( Collision collision ) : void | ||
collision | Collision | |
Résultat | void |
public static PlayerBoom ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
Résultat | void |
public static WeaponBoom ( GameObject gameObject, int wepType ) : void | ||
gameObject | GameObject | |
wepType | int | |
Résultat | void |