Méthode | Description | |
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Fire ( ) : void | ||
Move ( NewPierreAgent, agent, |
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PierreOffensif ( PierreStateMachine, psm ) : System.Collections | ||
UpdateTarget ( NewPierreAgent, agent, Vector3 myTarget, List |
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UpdateTargetMove ( NewPierreAgent, agent, Vector3 myTargetMove, List |
Méthode | Description | |
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InputKey ( ) : bool |
public Move ( NewPierreAgent, agent, |
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agent | NewPierreAgent, | |
nav | ||
Résultat | void |
public PierreOffensif ( PierreStateMachine, psm ) : System.Collections | ||
psm | PierreStateMachine, | |
Résultat | System.Collections |
public UpdateTarget ( NewPierreAgent, agent, Vector3 myTarget, List |
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agent | NewPierreAgent, | |
myTarget | Vector3 | |
targets | List |
|
Résultat | Vector3 |
public UpdateTargetMove ( NewPierreAgent, agent, Vector3 myTargetMove, List |
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agent | NewPierreAgent, | |
myTargetMove | Vector3 | |
targets | List |
|
Résultat | Vector3 |