Свойство | Type | Description | |
---|---|---|---|
detectAlert | GameObject | ||
enemyAround | bool | ||
markerPatrol | GameObject | ||
patrolIndex | int | ||
patrolMarkers | GameObject[] | ||
patrolPointsValid | bool | ||
patrolSet | bool | ||
patrolTarget | Vector3[] | ||
previousPatrolTarget | Vector3[] | ||
setNewPatrol | bool |
Méthode | Description | |
---|---|---|
Alerta ( ) : void | ||
Awake ( ) : void | ||
ChoicePatrol ( int x ) : void | ||
Detecta ( ) : void | ||
PatrolSet ( ) : void | ||
Patrulha ( ) : void | ||
RevertPatrol ( ) : void | ||
Start ( ) : void | ||
StartPatrol ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
LinePatrol ( ) : void | ||
SquarePatrol ( ) : void | ||
TrianglePatrol ( ) : void |