C# Class PathfindingManager, Unity-AI-framework

Inheritance: MonoBehaviour
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Méthodes publiques

Свойство Type Description
gridCreated bool
maxPathFindingPerSecond int
reset bool
solvedPath List

Méthodes publiques

Méthode Description
Awake ( ) : void
Closest ( List inNodes, Vector3 toPoint ) : int
Draw ( int startPoint, int endPoint, Color inColor ) : void
GetPath ( PathNode, start, PathNode, end ) : List
InitGrid ( ) : void
RequestPath ( PathfindingRequest, req, bool &result ) : List
Update ( ) : void

Private Methods

Méthode Description
FindRequest ( PathfindingRequest, req ) : PathfindingRequest,

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

Closest() public static méthode

public static Closest ( List inNodes, Vector3 toPoint ) : int
inNodes List
toPoint Vector3
Résultat int

Draw() public méthode

public Draw ( int startPoint, int endPoint, Color inColor ) : void
startPoint int
endPoint int
inColor Color
Résultat void

GetPath() public méthode

public GetPath ( PathNode, start, PathNode, end ) : List
start PathNode,
end PathNode,
Résultat List

InitGrid() public méthode

public InitGrid ( ) : void
Résultat void

RequestPath() public méthode

public RequestPath ( PathfindingRequest, req, bool &result ) : List
req PathfindingRequest,
result bool
Résultat List

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

gridCreated public_oe property

public bool gridCreated
Résultat bool

maxPathFindingPerSecond public_oe property

public int maxPathFindingPerSecond
Résultat int

reset public_oe property

public bool reset
Résultat bool

solvedPath public_oe property

public List solvedPath
Résultat List