C# Class MapDisplay, Procedural-Landmass-Generation

Inheritance: MonoBehaviour
Afficher le fichier Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Méthodes publiques

Свойство Type Description
meshFilter UnityEngine.MeshFilter
meshRenderer UnityEngine.MeshRenderer
textureRender Renderer

Méthodes publiques

Méthode Description
DrawMesh ( MeshData, meshData ) : void
DrawMesh ( MeshData, meshData, Texture2D texture ) : void
DrawNoiseMap ( float noiseMap ) : void
DrawTexture ( Texture2D texture ) : void

Method Details

DrawMesh() public méthode

public DrawMesh ( MeshData, meshData ) : void
meshData MeshData,
Résultat void

DrawMesh() public méthode

public DrawMesh ( MeshData, meshData, Texture2D texture ) : void
meshData MeshData,
texture UnityEngine.Texture2D
Résultat void

DrawNoiseMap() public méthode

public DrawNoiseMap ( float noiseMap ) : void
noiseMap float
Résultat void

DrawTexture() public méthode

public DrawTexture ( Texture2D texture ) : void
texture UnityEngine.Texture2D
Résultat void

Property Details

meshFilter public_oe property

public MeshFilter,UnityEngine meshFilter
Résultat UnityEngine.MeshFilter

meshRenderer public_oe property

public MeshRenderer,UnityEngine meshRenderer
Résultat UnityEngine.MeshRenderer

textureRender public_oe property

public Renderer textureRender
Résultat Renderer