C# Class MapDisplay, Procedural-Landmass-Generation

Inheritance: MonoBehaviour
Datei anzeigen Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Public Properties

Property Type Description
meshFilter UnityEngine.MeshFilter
meshRenderer UnityEngine.MeshRenderer
textureRender Renderer

Public Methods

Method Description
DrawMesh ( MeshData, meshData ) : void
DrawMesh ( MeshData, meshData, Texture2D texture ) : void
DrawNoiseMap ( float noiseMap ) : void
DrawTexture ( Texture2D texture ) : void

Method Details

DrawMesh() public method

public DrawMesh ( MeshData, meshData ) : void
meshData MeshData,
return void

DrawMesh() public method

public DrawMesh ( MeshData, meshData, Texture2D texture ) : void
meshData MeshData,
texture UnityEngine.Texture2D
return void

DrawNoiseMap() public method

public DrawNoiseMap ( float noiseMap ) : void
noiseMap float
return void

DrawTexture() public method

public DrawTexture ( Texture2D texture ) : void
texture UnityEngine.Texture2D
return void

Property Details

meshFilter public_oe property

public MeshFilter,UnityEngine meshFilter
return UnityEngine.MeshFilter

meshRenderer public_oe property

public MeshRenderer,UnityEngine meshRenderer
return UnityEngine.MeshRenderer

textureRender public_oe property

public Renderer textureRender
return Renderer