Méthode | Description | |
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FloatField ( GUIContent label, float value, object callingObj ) : float |
Mimics UnityEditor.EditorGUILayout.FloatField by taking a label and a float and returning the edited float.
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ObjectField ( GUIContent label, GameObject value, object callingObj ) : Object | ||
ObjectField ( GameObject value, object callingObj ) : Object | ||
TextField ( GUIContent label, string text ) : string |
Mimic's UnityEditor.EditorGUILayout.TextField in taking a label and a string and returning the edited string.
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Méthode | Description | |
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FloatField ( float value, object callingObj ) : float |
public static FloatField ( GUIContent label, float value, object callingObj ) : float | ||
label | GUIContent | |
value | float | |
callingObj | object | |
Résultat | float |
public static ObjectField ( GUIContent label, GameObject value, object callingObj ) : Object | ||
label | GUIContent | |
value | GameObject | |
callingObj | object | |
Résultat | Object |
public static ObjectField ( GameObject value, object callingObj ) : Object | ||
value | GameObject | |
callingObj | object | |
Résultat | Object |
public static TextField ( GUIContent label, string text ) : string | ||
label | GUIContent | |
text | string | |
Résultat | string |