C# Class FromOtherObject, TemaranUnityMessenger

The idea here is that you can target certain parts of a hierarchy to notify all of it's children of something. For example, imagine you have a hitscan weapon that just hit some poor sods arm, you can now choose to send the take damage message to all of the target (send to target.transform.root), or only to the arm and it's children (target.transform)
Inheritance: MonoBehaviourEx
Afficher le fichier Open project: Temaran/TemaranUnityMessenger

Méthodes publiques

Свойство Type Description
target GameObject

Méthodes publiques

Méthode Description
OnGUI ( ) : void

Method Details

OnGUI() public méthode

public OnGUI ( ) : void
Résultat void

Property Details

target public_oe property

public GameObject target
Résultat GameObject