Свойство | Type | Description | |
---|---|---|---|
benchmark | ].float[ | ||
bestTimeText | Text, | ||
coinCount | CoinCount, | ||
coinText | Text, | ||
coinsCollectedText | Text, | ||
continued | Button, | ||
dbManager | DatabaseManager, | ||
endMenuCanvas | Canvas | ||
jackpotCanvas | GameObject | ||
playerName | Text, | ||
replay | Button, | ||
submit | Button, | ||
timeControl | TimeControl, | ||
timeText | Text, |
Méthode | Description | |
---|---|---|
ChangeToScene ( string sceneToChangeTo ) : void | ||
GetBestTime ( ) : void | ||
OpenReplay ( ) : void | ||
Start ( ) : void | ||
backToMainMenu ( ) : void | ||
continueWithNext ( ) : void | ||
display ( ) : void | ||
uploadScore ( string level ) : void |
Méthode | Description | |
---|---|---|
AttemptForJackpot ( ) : int | ||
BestToString ( float bestFloat ) : string |
public ChangeToScene ( string sceneToChangeTo ) : void | ||
sceneToChangeTo | string | |
Résultat | void |