Свойство | Type | Description | |
---|---|---|---|
AudioEffect | GameObject | ||
BlankElement | GameObject | ||
DefaultMat | Material | ||
DifferentNumbers | List |
||
Directions | List |
||
ElementMask | LayerMask | ||
FlagMat | Material | ||
MineElement | GameObject | ||
ShootingParticls | GameObject | ||
WaitingSeconds | float |
Méthode | Description | |
---|---|---|
ClickOnABlank ( ) : void | ||
FlagThisElement ( ) : void | ||
InitThisElement ( ) : void | ||
OnPointerClick ( PointerEventData eventData ) : void | ||
OnPointerEnter ( PointerEventData eventData ) : void | ||
OnPointerExit ( PointerEventData eventData ) : void | ||
PlayClickAudio ( ) : void | ||
Start ( ) : void | ||
SweeperThisElement ( ) : void | ||
SweeperThisOne ( ) : void | ||
SweeperToSendParticle ( GameObject direction ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
GetHowManyMinesNear ( ) : int | ||
SetRightClickFalse ( ) : IEnumerator |
public OnPointerClick ( PointerEventData eventData ) : void | ||
eventData | PointerEventData | |
Résultat | void |
public OnPointerEnter ( PointerEventData eventData ) : void | ||
eventData | PointerEventData | |
Résultat | void |
public OnPointerExit ( PointerEventData eventData ) : void | ||
eventData | PointerEventData | |
Résultat | void |
public SweeperToSendParticle ( GameObject direction ) : void | ||
direction | GameObject | |
Résultat | void |