C# Class ElementControl, TiminesSweeper-3D-

Inheritance: MonoBehaviour
Datei anzeigen Open project: tim-hub/TiminesSweeper-3D- Class Usage Examples

Public Properties

Property Type Description
AudioEffect GameObject
BlankElement GameObject
DefaultMat Material
DifferentNumbers List
Directions List
ElementMask LayerMask
FlagMat Material
MineElement GameObject
ShootingParticls GameObject
WaitingSeconds float

Public Methods

Method Description
ClickOnABlank ( ) : void
FlagThisElement ( ) : void
InitThisElement ( ) : void
OnPointerClick ( PointerEventData eventData ) : void
OnPointerEnter ( PointerEventData eventData ) : void
OnPointerExit ( PointerEventData eventData ) : void
PlayClickAudio ( ) : void
Start ( ) : void
SweeperThisElement ( ) : void
SweeperThisOne ( ) : void
SweeperToSendParticle ( GameObject direction ) : void
Update ( ) : void

Private Methods

Method Description
GetHowManyMinesNear ( ) : int
SetRightClickFalse ( ) : IEnumerator

Method Details

ClickOnABlank() public method

public ClickOnABlank ( ) : void
return void

FlagThisElement() public method

public FlagThisElement ( ) : void
return void

InitThisElement() public method

public InitThisElement ( ) : void
return void

OnPointerClick() public method

public OnPointerClick ( PointerEventData eventData ) : void
eventData PointerEventData
return void

OnPointerEnter() public method

public OnPointerEnter ( PointerEventData eventData ) : void
eventData PointerEventData
return void

OnPointerExit() public method

public OnPointerExit ( PointerEventData eventData ) : void
eventData PointerEventData
return void

PlayClickAudio() public method

public PlayClickAudio ( ) : void
return void

Start() public method

public Start ( ) : void
return void

SweeperThisElement() public method

public SweeperThisElement ( ) : void
return void

SweeperThisOne() public method

public SweeperThisOne ( ) : void
return void

SweeperToSendParticle() public method

public SweeperToSendParticle ( GameObject direction ) : void
direction GameObject
return void

Update() public method

public Update ( ) : void
return void

Property Details

AudioEffect public_oe property

public GameObject AudioEffect
return GameObject

BlankElement public_oe property

public GameObject BlankElement
return GameObject

DefaultMat public_oe property

public Material DefaultMat
return Material

DifferentNumbers public_oe property

public List DifferentNumbers
return List

Directions public_oe property

public List Directions
return List

ElementMask public_oe property

public LayerMask ElementMask
return LayerMask

FlagMat public_oe property

public Material FlagMat
return Material

MineElement public_oe property

public GameObject MineElement
return GameObject

ShootingParticls public_oe property

public GameObject ShootingParticls
return GameObject

WaitingSeconds public_oe property

public float WaitingSeconds
return float