Méthode | Description | |
---|---|---|
AddUnitsForTeamA ( ControllableUnit, controllableUnit ) : void | ||
AddUnitsForTeamB ( ControllableUnit, controllableUnit ) : void | ||
Destroy ( ) : void | ||
GetAllTeamAUnits ( ) : List |
||
GetAllTeamBUnits ( ) : List |
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GetUnitAtTeamA ( int index ) : ControllableUnit, | ||
GetUnitAtTeamA ( string unitName ) : ControllableUnit, | ||
GetUnitAtTeamB ( int index ) : ControllableUnit, | ||
GetUnitAtTeamB ( string unitName ) : ControllableUnit, | ||
Initialize ( ) : void |
public AddUnitsForTeamA ( ControllableUnit, controllableUnit ) : void | ||
controllableUnit | ControllableUnit, | |
Résultat | void |
public AddUnitsForTeamB ( ControllableUnit, controllableUnit ) : void | ||
controllableUnit | ControllableUnit, | |
Résultat | void |
public GetUnitAtTeamA ( int index ) : ControllableUnit, | ||
index | int | |
Résultat | ControllableUnit, |
public GetUnitAtTeamA ( string unitName ) : ControllableUnit, | ||
unitName | string | |
Résultat | ControllableUnit, |
public GetUnitAtTeamB ( int index ) : ControllableUnit, | ||
index | int | |
Résultat | ControllableUnit, |
public GetUnitAtTeamB ( string unitName ) : ControllableUnit, | ||
unitName | string | |
Résultat | ControllableUnit, |