C# Class BattleComposition, PocketGodsRPG_Proto

This represents the battle composition of the game where it has access to team A and team B. By: NeilDG
Datei anzeigen Open project: pocket-playlab/PocketGodsRPG_Proto Class Usage Examples

Public Methods

Method Description
AddUnitsForTeamA ( ControllableUnit, controllableUnit ) : void
AddUnitsForTeamB ( ControllableUnit, controllableUnit ) : void
Destroy ( ) : void
GetAllTeamAUnits ( ) : List
GetAllTeamBUnits ( ) : List
GetUnitAtTeamA ( int index ) : ControllableUnit,
GetUnitAtTeamA ( string unitName ) : ControllableUnit,
GetUnitAtTeamB ( int index ) : ControllableUnit,
GetUnitAtTeamB ( string unitName ) : ControllableUnit,
Initialize ( ) : void

Method Details

AddUnitsForTeamA() public method

public AddUnitsForTeamA ( ControllableUnit, controllableUnit ) : void
controllableUnit ControllableUnit,
return void

AddUnitsForTeamB() public method

public AddUnitsForTeamB ( ControllableUnit, controllableUnit ) : void
controllableUnit ControllableUnit,
return void

Destroy() public static method

public static Destroy ( ) : void
return void

GetAllTeamAUnits() public method

public GetAllTeamAUnits ( ) : List
return List

GetAllTeamBUnits() public method

public GetAllTeamBUnits ( ) : List
return List

GetUnitAtTeamA() public method

public GetUnitAtTeamA ( int index ) : ControllableUnit,
index int
return ControllableUnit,

GetUnitAtTeamA() public method

public GetUnitAtTeamA ( string unitName ) : ControllableUnit,
unitName string
return ControllableUnit,

GetUnitAtTeamB() public method

public GetUnitAtTeamB ( int index ) : ControllableUnit,
index int
return ControllableUnit,

GetUnitAtTeamB() public method

public GetUnitAtTeamB ( string unitName ) : ControllableUnit,
unitName string
return ControllableUnit,

Initialize() public static method

public static Initialize ( ) : void
return void