Свойство | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
UnityAsteroid | UnityAsteroid | ||
Velocity | |||
___colliding_projectiles10 | List |
||
count_down2 | System.Single | ||
frame | int |
Méthode | Description | |
---|---|---|
Asteroid ( ) : Casanova.Prelude | ||
Rule0 ( float dt, World world ) : void | ||
Rule1 ( float dt, World world ) : void | ||
Rule2 ( float dt, World world ) : void | ||
Update ( float dt, World world ) : void |
public Rule0 ( float dt, World world ) : void | ||
dt | float | |
world | World | |
Résultat | void |
public Rule1 ( float dt, World world ) : void | ||
dt | float | |
world | World | |
Résultat | void |
public Rule2 ( float dt, World world ) : void | ||
dt | float | |
world | World | |
Résultat | void |
public Update ( float dt, World world ) : void | ||
dt | float | |
world | World | |
Résultat | void |