C# Class AssimpPINVOKE, daguerreo

Afficher le fichier Open project: Akranar/daguerreo Class Usage Examples

Protected Properties

Свойство Type Description
swigExceptionHelper SWIGExceptionHelper
swigStringHelper SWIGStringHelper

Private Methods

Méthode Description
AI_CONFIG_FAVOUR_SPEED_get ( ) : string
AI_CONFIG_GLOB_MEASURE_TIME_get ( ) : string
AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION_get ( ) : string
AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL_get ( ) : string
AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS_get ( ) : string
AI_CONFIG_IMPORT_GLOBAL_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_IRR_ANIM_FPS_get ( ) : string
AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY_get ( ) : string
AI_CONFIG_IMPORT_LWS_ANIM_END_get ( ) : string
AI_CONFIG_IMPORT_LWS_ANIM_START_get ( ) : string
AI_CONFIG_IMPORT_MD2_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART_get ( ) : string
AI_CONFIG_IMPORT_MD3_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_MD3_SHADER_SRC_get ( ) : string
AI_CONFIG_IMPORT_MD3_SKIN_NAME_get ( ) : string
AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD_get ( ) : string
AI_CONFIG_IMPORT_MDC_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_MDL_COLORMAP_get ( ) : string
AI_CONFIG_IMPORT_MDL_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE_get ( ) : string
AI_CONFIG_IMPORT_SMD_KEYFRAME_get ( ) : string
AI_CONFIG_IMPORT_TER_MAKE_UVS_get ( ) : string
AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS_get ( ) : string
AI_CONFIG_IMPORT_UNREAL_KEYFRAME_get ( ) : string
AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE_get ( ) : string
AI_CONFIG_PP_FD_REMOVE_get ( ) : string
AI_CONFIG_PP_FID_ANIM_ACCURACY_get ( ) : string
AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE_get ( ) : string
AI_CONFIG_PP_ICL_PTCACHE_SIZE_get ( ) : string
AI_CONFIG_PP_LBW_MAX_WEIGHTS_get ( ) : string
AI_CONFIG_PP_OG_EXCLUDE_LIST_get ( ) : string
AI_CONFIG_PP_PTV_KEEP_HIERARCHY_get ( ) : string
AI_CONFIG_PP_PTV_NORMALIZE_get ( ) : string
AI_CONFIG_PP_RRM_EXCLUDE_LIST_get ( ) : string
AI_CONFIG_PP_RVC_FLAGS_get ( ) : string
AI_CONFIG_PP_SBP_REMOVE_get ( ) : string
AI_CONFIG_PP_SLM_TRIANGLE_LIMIT_get ( ) : string
AI_CONFIG_PP_SLM_VERTEX_LIMIT_get ( ) : string
AI_CONFIG_PP_TUV_EVALUATE_get ( ) : string
AI_DEFAULT_MATERIAL_NAME_get ( ) : string
AI_DEFAULT_TEXTURED_MATERIAL_NAME_get ( ) : string
AI_LMW_MAX_WEIGHTS_get ( ) : int
AI_MATH_HALF_PI_F_get ( ) : double
AI_MATH_HALF_PI_get ( ) : double
AI_MATH_PI_F_get ( ) : double
AI_MATH_PI_get ( ) : double
AI_MATH_TWO_PI_F_get ( ) : double
AI_MATH_TWO_PI_get ( ) : double
AI_MAX_BONE_WEIGHTS_get ( ) : int
AI_MAX_FACES_get ( ) : int
AI_MAX_FACE_INDICES_get ( ) : int
AI_MAX_NUMBER_OF_COLOR_SETS_get ( ) : int
AI_MAX_NUMBER_OF_TEXTURECOORDS_get ( ) : int
AI_MAX_VERTICES_get ( ) : int
AI_PROPERTY_WAS_NOT_EXISTING_get ( ) : int
AI_SCENE_FLAGS_INCOMPLETE_get ( ) : int
AI_SCENE_FLAGS_NON_VERBOSE_FORMAT_get ( ) : int
AI_SCENE_FLAGS_TERRAIN_get ( ) : int
AI_SCENE_FLAGS_VALIDATED_get ( ) : int
AI_SCENE_FLAGS_VALIDATION_WARNING_get ( ) : int
AI_SLM_DEFAULT_MAX_TRIANGLES_get ( ) : int
AI_SLM_DEFAULT_MAX_VERTICES_get ( ) : int
AI_UVTRAFO_ALL_get ( ) : int
AI_UVTRAFO_ROTATION_get ( ) : int
AI_UVTRAFO_SCALING_get ( ) : int
AI_UVTRAFO_TRANSLATION_get ( ) : int
ASSIMP_CFLAGS_DEBUG_get ( ) : int
ASSIMP_CFLAGS_NOBOOST_get ( ) : int
ASSIMP_CFLAGS_SHARED_get ( ) : int
ASSIMP_CFLAGS_SINGLETHREADED_get ( ) : int
ASSIMP_CFLAGS_STLPORT_get ( ) : int
AssimpPINVOKE ( ) : System
FloatVector_Add ( HandleRef jarg1, float jarg2 ) : void
FloatVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
FloatVector_Clear ( HandleRef jarg1 ) : void
FloatVector_Contains ( HandleRef jarg1, float jarg2 ) : bool
FloatVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
FloatVector_IndexOf ( HandleRef jarg1, float jarg2 ) : int
FloatVector_Insert ( HandleRef jarg1, int jarg2, float jarg3 ) : void
FloatVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
FloatVector_LastIndexOf ( HandleRef jarg1, float jarg2 ) : int
FloatVector_Remove ( HandleRef jarg1, float jarg2 ) : bool
FloatVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
FloatVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
FloatVector_Repeat ( float jarg1, int jarg2 ) : IntPtr
FloatVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
FloatVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
FloatVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
FloatVector_capacity ( HandleRef jarg1 ) : uint
FloatVector_getitem ( HandleRef jarg1, int jarg2 ) : float
FloatVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : float
FloatVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
FloatVector_setitem ( HandleRef jarg1, int jarg2, float jarg3 ) : void
FloatVector_size ( HandleRef jarg1 ) : uint
Importer_FreeScene ( HandleRef jarg1 ) : void
Importer_GetErrorString ( HandleRef jarg1 ) : string
Importer_GetExtensionList__SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : void
Importer_GetExtensionList__SWIG_1 ( HandleRef jarg1, HandleRef jarg2 ) : void
Importer_GetExtensionList__SWIG_2 ( HandleRef jarg1 ) : string
Importer_GetMemoryRequirements ( HandleRef jarg1, HandleRef jarg2 ) : void
Importer_GetOrphanedScene ( HandleRef jarg1 ) : IntPtr
Importer_GetProgressHandler ( HandleRef jarg1 ) : IntPtr
Importer_GetPropertyBool__SWIG_0 ( HandleRef jarg1, string jarg2, bool jarg3 ) : bool
Importer_GetPropertyBool__SWIG_1 ( HandleRef jarg1, string jarg2 ) : bool
Importer_GetPropertyFloat__SWIG_0 ( HandleRef jarg1, string jarg2, float jarg3 ) : float
Importer_GetPropertyFloat__SWIG_1 ( HandleRef jarg1, string jarg2 ) : float
Importer_GetPropertyInteger__SWIG_0 ( HandleRef jarg1, string jarg2, int jarg3 ) : int
Importer_GetPropertyInteger__SWIG_1 ( HandleRef jarg1, string jarg2 ) : int
Importer_GetPropertyString__SWIG_0 ( HandleRef jarg1, string jarg2, string jarg3 ) : string
Importer_GetPropertyString__SWIG_1 ( HandleRef jarg1, string jarg2 ) : string
Importer_GetScene ( HandleRef jarg1 ) : IntPtr
Importer_IsDefaultIOHandler ( HandleRef jarg1 ) : bool
Importer_IsDefaultProgressHandler ( HandleRef jarg1 ) : bool
Importer_IsExtensionSupported__SWIG_0 ( HandleRef jarg1, string jarg2 ) : bool
Importer_ReadFile__SWIG_0 ( HandleRef jarg1, string jarg2, uint jarg3 ) : IntPtr
Importer_SetExtraVerbose ( HandleRef jarg1, bool jarg2 ) : void
Importer_SetProgressHandler ( HandleRef jarg1, HandleRef jarg2 ) : void
Importer_ValidateFlags ( HandleRef jarg1, uint jarg2 ) : bool
MAXLEN_get ( ) : uint
PP_ICL_PTCACHE_SIZE_get ( ) : int
ProgressHandler_Update__SWIG_0 ( HandleRef jarg1, float jarg2 ) : bool
ProgressHandler_Update__SWIG_1 ( HandleRef jarg1 ) : bool
UintVector_Add ( HandleRef jarg1, uint jarg2 ) : void
UintVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
UintVector_Clear ( HandleRef jarg1 ) : void
UintVector_Contains ( HandleRef jarg1, uint jarg2 ) : bool
UintVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
UintVector_IndexOf ( HandleRef jarg1, uint jarg2 ) : int
UintVector_Insert ( HandleRef jarg1, int jarg2, uint jarg3 ) : void
UintVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
UintVector_LastIndexOf ( HandleRef jarg1, uint jarg2 ) : int
UintVector_Remove ( HandleRef jarg1, uint jarg2 ) : bool
UintVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
UintVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
UintVector_Repeat ( uint jarg1, int jarg2 ) : IntPtr
UintVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
UintVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
UintVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
UintVector_capacity ( HandleRef jarg1 ) : uint
UintVector_getitem ( HandleRef jarg1, int jarg2 ) : uint
UintVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : uint
UintVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
UintVector_setitem ( HandleRef jarg1, int jarg2, uint jarg3 ) : void
UintVector_size ( HandleRef jarg1 ) : uint
_AI_MATKEY_MAPPINGMODE_U_BASE_get ( ) : string
_AI_MATKEY_MAPPINGMODE_V_BASE_get ( ) : string
_AI_MATKEY_MAPPING_BASE_get ( ) : string
_AI_MATKEY_TEXBLEND_BASE_get ( ) : string
_AI_MATKEY_TEXFLAGS_BASE_get ( ) : string
_AI_MATKEY_TEXMAP_AXIS_BASE_get ( ) : string
_AI_MATKEY_TEXOP_BASE_get ( ) : string
_AI_MATKEY_TEXTURE_BASE_get ( ) : string
_AI_MATKEY_UVTRANSFORM_BASE_get ( ) : string
_AI_MATKEY_UVWSRC_BASE_get ( ) : string
__add__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
__div____SWIG_0 ( HandleRef jarg1, float jarg2 ) : IntPtr
__div____SWIG_1 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
__mul____SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : float
__mul____SWIG_1 ( float jarg1, HandleRef jarg2 ) : IntPtr
__mul____SWIG_2 ( HandleRef jarg1, float jarg2 ) : IntPtr
__sub____SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
__sub____SWIG_1 ( HandleRef jarg1 ) : IntPtr
aiAnimMeshVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimMeshVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimMeshVector_Clear ( HandleRef jarg1 ) : void
aiAnimMeshVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiAnimMeshVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiAnimMeshVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiAnimMeshVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimMeshVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimMeshVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiAnimMeshVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiAnimMeshVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiAnimMeshVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiAnimMeshVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimMeshVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiAnimMeshVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiAnimMeshVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimMeshVector_capacity ( HandleRef jarg1 ) : uint
aiAnimMeshVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimMeshVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimMeshVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiAnimMeshVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimMeshVector_size ( HandleRef jarg1 ) : uint
aiAnimMesh_HasNormals ( HandleRef jarg1 ) : bool
aiAnimMesh_HasPositions ( HandleRef jarg1 ) : bool
aiAnimMesh_HasTangentsAndBitangents ( HandleRef jarg1 ) : bool
aiAnimMesh_HasTextureCoords ( HandleRef jarg1, uint jarg2 ) : bool
aiAnimMesh_HasVertexColors ( HandleRef jarg1, uint jarg2 ) : bool
aiAnimMesh_mBitangents_get ( HandleRef jarg1 ) : IntPtr
aiAnimMesh_mBitangents_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimMesh_mNumVertices_get ( HandleRef jarg1 ) : uint
aiAnimMesh_mNumVertices_set ( HandleRef jarg1, uint jarg2 ) : void
aiAnimationVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimationVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimationVector_Clear ( HandleRef jarg1 ) : void
aiAnimationVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiAnimationVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiAnimationVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiAnimationVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimationVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimationVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiAnimationVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiAnimationVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiAnimationVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiAnimationVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimationVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiAnimationVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiAnimationVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimationVector_capacity ( HandleRef jarg1 ) : uint
aiAnimationVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimationVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiAnimationVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiAnimationVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiAnimationVector_size ( HandleRef jarg1 ) : uint
aiAnimation_GetmChannels ( HandleRef jarg1 ) : IntPtr
aiAnimation_GetmMeshChannels ( HandleRef jarg1 ) : IntPtr
aiAnimation_mDuration_get ( HandleRef jarg1 ) : double
aiAnimation_mDuration_set ( HandleRef jarg1, double jarg2 ) : void
aiAnimation_mName_get ( HandleRef jarg1 ) : IntPtr
aiAnimation_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiAnimation_mNumChannels_get ( HandleRef jarg1 ) : uint
aiAnimation_mNumChannels_set ( HandleRef jarg1, uint jarg2 ) : void
aiAnimation_mNumMeshChannels_get ( HandleRef jarg1 ) : uint
aiAnimation_mNumMeshChannels_set ( HandleRef jarg1, uint jarg2 ) : void
aiAnimation_mTicksPerSecond_get ( HandleRef jarg1 ) : double
aiAnimation_mTicksPerSecond_set ( HandleRef jarg1, double jarg2 ) : void
aiBoneVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiBoneVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiBoneVector_Clear ( HandleRef jarg1 ) : void
aiBoneVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiBoneVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiBoneVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiBoneVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiBoneVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiBoneVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiBoneVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiBoneVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiBoneVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiBoneVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiBoneVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiBoneVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiBoneVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiBoneVector_capacity ( HandleRef jarg1 ) : uint
aiBoneVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiBoneVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiBoneVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiBoneVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiBoneVector_size ( HandleRef jarg1 ) : uint
aiBone_GetmWeights ( HandleRef jarg1 ) : IntPtr
aiBone_mName_get ( HandleRef jarg1 ) : IntPtr
aiBone_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiBone_mNumWeights_get ( HandleRef jarg1 ) : uint
aiBone_mNumWeights_set ( HandleRef jarg1, uint jarg2 ) : void
aiBone_mOffsetMatrix_get ( HandleRef jarg1 ) : IntPtr
aiBone_mOffsetMatrix_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCameraVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCameraVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCameraVector_Clear ( HandleRef jarg1 ) : void
aiCameraVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiCameraVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiCameraVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiCameraVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiCameraVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiCameraVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiCameraVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiCameraVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiCameraVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiCameraVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiCameraVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiCameraVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiCameraVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiCameraVector_capacity ( HandleRef jarg1 ) : uint
aiCameraVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiCameraVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiCameraVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiCameraVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiCameraVector_size ( HandleRef jarg1 ) : uint
aiCamera_GetCameraMatrix ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCamera_mAspect_get ( HandleRef jarg1 ) : float
aiCamera_mAspect_set ( HandleRef jarg1, float jarg2 ) : void
aiCamera_mClipPlaneFar_get ( HandleRef jarg1 ) : float
aiCamera_mClipPlaneFar_set ( HandleRef jarg1, float jarg2 ) : void
aiCamera_mClipPlaneNear_get ( HandleRef jarg1 ) : float
aiCamera_mClipPlaneNear_set ( HandleRef jarg1, float jarg2 ) : void
aiCamera_mHorizontalFOV_get ( HandleRef jarg1 ) : float
aiCamera_mHorizontalFOV_set ( HandleRef jarg1, float jarg2 ) : void
aiCamera_mLookAt_get ( HandleRef jarg1 ) : IntPtr
aiCamera_mLookAt_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCamera_mName_get ( HandleRef jarg1 ) : IntPtr
aiCamera_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCamera_mPosition_get ( HandleRef jarg1 ) : IntPtr
aiCamera_mPosition_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiCamera_mUp_get ( HandleRef jarg1 ) : IntPtr
aiCamera_mUp_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiColor3D_IsBlack ( HandleRef jarg1 ) : bool
aiColor3D___add__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiColor3D___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor3D___idx____SWIG_0 ( HandleRef jarg1, uint jarg2 ) : float
aiColor3D___mul____SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiColor3D___mul____SWIG_1 ( HandleRef jarg1, float jarg2 ) : IntPtr
aiColor3D___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor3D___sub__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiColor3D_b_get ( HandleRef jarg1 ) : float
aiColor3D_b_set ( HandleRef jarg1, float jarg2 ) : void
aiColor3D_g_get ( HandleRef jarg1 ) : float
aiColor3D_g_set ( HandleRef jarg1, float jarg2 ) : void
aiColor3D_r_get ( HandleRef jarg1 ) : float
aiColor3D_r_set ( HandleRef jarg1, float jarg2 ) : void
aiColor4DVectorVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiColor4DVectorVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiColor4DVectorVector_Clear ( HandleRef jarg1 ) : void
aiColor4DVectorVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiColor4DVectorVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVectorVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVectorVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiColor4DVectorVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiColor4DVectorVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVectorVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiColor4DVectorVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiColor4DVectorVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVectorVector_capacity ( HandleRef jarg1 ) : uint
aiColor4DVectorVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVectorVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVectorVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiColor4DVectorVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVectorVector_size ( HandleRef jarg1 ) : uint
aiColor4DVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiColor4DVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiColor4DVector_Clear ( HandleRef jarg1 ) : void
aiColor4DVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor4DVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiColor4DVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiColor4DVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiColor4DVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor4DVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiColor4DVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiColor4DVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiColor4DVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiColor4DVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVector_capacity ( HandleRef jarg1 ) : uint
aiColor4DVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiColor4DVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiColor4DVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiColor4DVector_size ( HandleRef jarg1 ) : uint
aiColor4D_IsBlack ( HandleRef jarg1 ) : bool
aiColor4D___addnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiColor4D___divnset__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiColor4D___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor4D___idx____SWIG_0 ( HandleRef jarg1, uint jarg2 ) : float
aiColor4D___mulnset__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiColor4D___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiColor4D___subnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiColor4D_a_get ( HandleRef jarg1 ) : float
aiColor4D_a_set ( HandleRef jarg1, float jarg2 ) : void
aiColor4D_b_get ( HandleRef jarg1 ) : float
aiColor4D_b_set ( HandleRef jarg1, float jarg2 ) : void
aiColor4D_g_get ( HandleRef jarg1 ) : float
aiColor4D_g_set ( HandleRef jarg1, float jarg2 ) : void
aiColor4D_r_get ( HandleRef jarg1 ) : float
aiColor4D_r_set ( HandleRef jarg1, float jarg2 ) : void
aiFaceVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiFaceVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiFaceVector_Clear ( HandleRef jarg1 ) : void
aiFaceVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiFaceVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiFaceVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiFaceVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiFaceVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiFaceVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiFaceVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiFaceVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiFaceVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiFaceVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiFaceVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiFaceVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiFaceVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiFaceVector_capacity ( HandleRef jarg1 ) : uint
aiFaceVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiFaceVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiFaceVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiFaceVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiFaceVector_size ( HandleRef jarg1 ) : uint
aiFace_GetmIndices ( HandleRef jarg1 ) : IntPtr
aiFace___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiFace___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiFace___set__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiFace_mNumIndices_get ( HandleRef jarg1 ) : uint
aiFace_mNumIndices_set ( HandleRef jarg1, uint jarg2 ) : void
aiGetCompileFlags ( ) : uint
aiGetLegalString ( ) : string
aiGetVersionMajor ( ) : uint
aiGetVersionMinor ( ) : uint
aiGetVersionRevision ( ) : uint
aiImportFileFromMemory ( string jarg1, uint jarg2, uint jarg3, string jarg4 ) : IntPtr
aiLightVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLightVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLightVector_Clear ( HandleRef jarg1 ) : void
aiLightVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiLightVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiLightVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiLightVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiLightVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiLightVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiLightVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiLightVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiLightVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiLightVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiLightVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiLightVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiLightVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiLightVector_capacity ( HandleRef jarg1 ) : uint
aiLightVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiLightVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiLightVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiLightVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiLightVector_size ( HandleRef jarg1 ) : uint
aiLight_mAngleInnerCone_get ( HandleRef jarg1 ) : float
aiLight_mAngleInnerCone_set ( HandleRef jarg1, float jarg2 ) : void
aiLight_mAngleOuterCone_get ( HandleRef jarg1 ) : float
aiLight_mAngleOuterCone_set ( HandleRef jarg1, float jarg2 ) : void
aiLight_mAttenuationConstant_get ( HandleRef jarg1 ) : float
aiLight_mAttenuationConstant_set ( HandleRef jarg1, float jarg2 ) : void
aiLight_mAttenuationLinear_get ( HandleRef jarg1 ) : float
aiLight_mAttenuationLinear_set ( HandleRef jarg1, float jarg2 ) : void
aiLight_mAttenuationQuadratic_get ( HandleRef jarg1 ) : float
aiLight_mAttenuationQuadratic_set ( HandleRef jarg1, float jarg2 ) : void
aiLight_mColorAmbient_get ( HandleRef jarg1 ) : IntPtr
aiLight_mColorAmbient_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mColorDiffuse_get ( HandleRef jarg1 ) : IntPtr
aiLight_mColorDiffuse_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mColorSpecular_get ( HandleRef jarg1 ) : IntPtr
aiLight_mColorSpecular_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mDirection_get ( HandleRef jarg1 ) : IntPtr
aiLight_mDirection_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mName_get ( HandleRef jarg1 ) : IntPtr
aiLight_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mPosition_get ( HandleRef jarg1 ) : IntPtr
aiLight_mPosition_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiLight_mType_get ( HandleRef jarg1 ) : int
aiLight_mType_set ( HandleRef jarg1, int jarg2 ) : void
aiMaterialProperty_mDataLength_get ( HandleRef jarg1 ) : uint
aiMaterialProperty_mDataLength_set ( HandleRef jarg1, uint jarg2 ) : void
aiMaterialProperty_mData_get ( HandleRef jarg1 ) : string
aiMaterialProperty_mData_set ( HandleRef jarg1, string jarg2 ) : void
aiMaterialProperty_mIndex_get ( HandleRef jarg1 ) : uint
aiMaterialProperty_mIndex_set ( HandleRef jarg1, uint jarg2 ) : void
aiMaterialProperty_mKey_get ( HandleRef jarg1 ) : IntPtr
aiMaterialProperty_mKey_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMaterialProperty_mSemantic_get ( HandleRef jarg1 ) : uint
aiMaterialProperty_mSemantic_set ( HandleRef jarg1, uint jarg2 ) : void
aiMaterialProperty_mType_get ( HandleRef jarg1 ) : int
aiMaterialProperty_mType_set ( HandleRef jarg1, int jarg2 ) : void
aiMaterialVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMaterialVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMaterialVector_Clear ( HandleRef jarg1 ) : void
aiMaterialVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterialVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiMaterialVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMaterialVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMaterialVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMaterialVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMaterialVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterialVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiMaterialVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMaterialVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMaterialVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiMaterialVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMaterialVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMaterialVector_capacity ( HandleRef jarg1 ) : uint
aiMaterialVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMaterialVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMaterialVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiMaterialVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMaterialVector_size ( HandleRef jarg1 ) : uint
aiMaterial_GetAmbient ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetDiffuse ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetEmissive ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetGlobalBackgroundImage ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetMappingModeUDiffuse0 ( HandleRef jarg1, int &jarg2 ) : bool
aiMaterial_GetMappingModeVDiffuse0 ( HandleRef jarg1, int &jarg2 ) : bool
aiMaterial_GetOpacity ( HandleRef jarg1, float &jarg2 ) : bool
aiMaterial_GetShadingModel ( HandleRef jarg1, int &jarg2 ) : bool
aiMaterial_GetShininessStrength ( HandleRef jarg1, float &jarg2 ) : bool
aiMaterial_GetSpecular ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTexFlagsDiffuse0 ( HandleRef jarg1, int &jarg2 ) : bool
aiMaterial_GetTextureAmbient0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureCount ( HandleRef jarg1, int jarg2 ) : uint
aiMaterial_GetTextureDiffuse0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureEmissive0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureHeight0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureLightmap0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureNormals0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureOpacity0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureShininess0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTextureSpecular0 ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMaterial_GetTwoSided ( HandleRef jarg1, int &jarg2 ) : bool
aiMatrix3x3_Determinant ( HandleRef jarg1 ) : float
aiMatrix3x3_FromToMatrix ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3 ) : IntPtr
aiMatrix3x3_Inverse ( HandleRef jarg1 ) : IntPtr
aiMatrix3x3_Rotation ( float jarg1, HandleRef jarg2, HandleRef jarg3 ) : IntPtr
aiMatrix3x3_RotationZ ( float jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix3x3_Translation ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix3x3_Transpose ( HandleRef jarg1 ) : IntPtr
aiMatrix3x3_a1_get ( HandleRef jarg1 ) : float
aiMatrix3x3_a1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_a2_get ( HandleRef jarg1 ) : float
aiMatrix3x3_a2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_a3_get ( HandleRef jarg1 ) : float
aiMatrix3x3_a3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_b1_get ( HandleRef jarg1 ) : float
aiMatrix3x3_b1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_b2_get ( HandleRef jarg1 ) : float
aiMatrix3x3_b2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_b3_get ( HandleRef jarg1 ) : float
aiMatrix3x3_b3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_c1_get ( HandleRef jarg1 ) : float
aiMatrix3x3_c1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_c2_get ( HandleRef jarg1 ) : float
aiMatrix3x3_c2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix3x3_c3_get ( HandleRef jarg1 ) : float
aiMatrix3x3_c3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_Decompose ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3, HandleRef jarg4 ) : void
aiMatrix4x4_DecomposeNoScaling ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3 ) : void
aiMatrix4x4_Determinant ( HandleRef jarg1 ) : float
aiMatrix4x4_FromEulerAnglesXYZ__SWIG_0 ( HandleRef jarg1, float jarg2, float jarg3, float jarg4 ) : IntPtr
aiMatrix4x4_FromEulerAnglesXYZ__SWIG_1 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_FromToMatrix ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3 ) : IntPtr
aiMatrix4x4_Inverse ( HandleRef jarg1 ) : IntPtr
aiMatrix4x4_IsIdentity ( HandleRef jarg1 ) : bool
aiMatrix4x4_Rotation ( float jarg1, HandleRef jarg2, HandleRef jarg3 ) : IntPtr
aiMatrix4x4_RotationX ( float jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_RotationY ( float jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_RotationZ ( float jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_Scaling ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_Translation ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiMatrix4x4_Transpose ( HandleRef jarg1 ) : IntPtr
aiMatrix4x4_a1_get ( HandleRef jarg1 ) : float
aiMatrix4x4_a1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_a2_get ( HandleRef jarg1 ) : float
aiMatrix4x4_a2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_a3_get ( HandleRef jarg1 ) : float
aiMatrix4x4_a3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_a4_get ( HandleRef jarg1 ) : float
aiMatrix4x4_a4_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_b1_get ( HandleRef jarg1 ) : float
aiMatrix4x4_b1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_b2_get ( HandleRef jarg1 ) : float
aiMatrix4x4_b2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_b3_get ( HandleRef jarg1 ) : float
aiMatrix4x4_b3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_b4_get ( HandleRef jarg1 ) : float
aiMatrix4x4_b4_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_c1_get ( HandleRef jarg1 ) : float
aiMatrix4x4_c1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_c2_get ( HandleRef jarg1 ) : float
aiMatrix4x4_c2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_c3_get ( HandleRef jarg1 ) : float
aiMatrix4x4_c3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_c4_get ( HandleRef jarg1 ) : float
aiMatrix4x4_c4_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_d1_get ( HandleRef jarg1 ) : float
aiMatrix4x4_d1_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_d2_get ( HandleRef jarg1 ) : float
aiMatrix4x4_d2_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_d3_get ( HandleRef jarg1 ) : float
aiMatrix4x4_d3_set ( HandleRef jarg1, float jarg2 ) : void
aiMatrix4x4_d4_get ( HandleRef jarg1 ) : float
aiMatrix4x4_d4_set ( HandleRef jarg1, float jarg2 ) : void
aiMemoryInfo_animations_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_animations_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_cameras_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_cameras_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_lights_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_lights_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_materials_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_materials_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_meshes_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_meshes_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_nodes_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_nodes_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_textures_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_textures_set ( HandleRef jarg1, uint jarg2 ) : void
aiMemoryInfo_total_get ( HandleRef jarg1 ) : uint
aiMemoryInfo_total_set ( HandleRef jarg1, uint jarg2 ) : void
aiMeshAnimVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshAnimVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshAnimVector_Clear ( HandleRef jarg1 ) : void
aiMeshAnimVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshAnimVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiMeshAnimVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshAnimVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshAnimVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshAnimVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshAnimVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshAnimVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiMeshAnimVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshAnimVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshAnimVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiMeshAnimVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshAnimVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshAnimVector_capacity ( HandleRef jarg1 ) : uint
aiMeshAnimVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshAnimVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshAnimVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiMeshAnimVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshAnimVector_size ( HandleRef jarg1 ) : uint
aiMeshAnim_GetmKeys ( HandleRef jarg1 ) : IntPtr
aiMeshAnim_mName_get ( HandleRef jarg1 ) : IntPtr
aiMeshAnim_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshAnim_mNumKeys_get ( HandleRef jarg1 ) : uint
aiMeshAnim_mNumKeys_set ( HandleRef jarg1, uint jarg2 ) : void
aiMeshKeyVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshKeyVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshKeyVector_Clear ( HandleRef jarg1 ) : void
aiMeshKeyVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKeyVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiMeshKeyVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshKeyVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshKeyVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshKeyVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshKeyVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKeyVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiMeshKeyVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshKeyVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshKeyVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiMeshKeyVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshKeyVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshKeyVector_capacity ( HandleRef jarg1 ) : uint
aiMeshKeyVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshKeyVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshKeyVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiMeshKeyVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshKeyVector_size ( HandleRef jarg1 ) : uint
aiMeshKey___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKey___greater__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKey___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKey___smaller__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshKey_mTime_get ( HandleRef jarg1 ) : double
aiMeshKey_mTime_set ( HandleRef jarg1, double jarg2 ) : void
aiMeshKey_mValue_get ( HandleRef jarg1 ) : uint
aiMeshKey_mValue_set ( HandleRef jarg1, uint jarg2 ) : void
aiMeshVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMeshVector_Clear ( HandleRef jarg1 ) : void
aiMeshVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiMeshVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiMeshVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiMeshVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiMeshVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiMeshVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiMeshVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshVector_capacity ( HandleRef jarg1 ) : uint
aiMeshVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiMeshVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiMeshVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiMeshVector_size ( HandleRef jarg1 ) : uint
aiMesh_GetNumColorChannels ( HandleRef jarg1 ) : uint
aiMesh_GetNumUVChannels ( HandleRef jarg1 ) : uint
aiMesh_GetmAnimMeshes ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmBitangents ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmBones ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmColors ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmFaces ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmNormals ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmNumUVComponents ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmTangents ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmTextureCoords ( HandleRef jarg1 ) : IntPtr
aiMesh_GetmVertices ( HandleRef jarg1 ) : IntPtr
aiMesh_HasBones ( HandleRef jarg1 ) : bool
aiMesh_HasFaces ( HandleRef jarg1 ) : bool
aiMesh_HasNormals ( HandleRef jarg1 ) : bool
aiMesh_HasPositions ( HandleRef jarg1 ) : bool
aiMesh_HasTangentsAndBitangents ( HandleRef jarg1 ) : bool
aiMesh_HasTextureCoords ( HandleRef jarg1, uint jarg2 ) : bool
aiMesh_HasVertexColors ( HandleRef jarg1, uint jarg2 ) : bool
aiMesh_mMaterialIndex_get ( HandleRef jarg1 ) : uint
aiMesh_mMaterialIndex_set ( HandleRef jarg1, uint jarg2 ) : void
aiMesh_mName_get ( HandleRef jarg1 ) : IntPtr
aiMesh_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiMesh_mNumAnimMeshes_get ( HandleRef jarg1 ) : uint
aiMesh_mNumAnimMeshes_set ( HandleRef jarg1, uint jarg2 ) : void
aiMesh_mNumBones_get ( HandleRef jarg1 ) : uint
aiMesh_mNumBones_set ( HandleRef jarg1, uint jarg2 ) : void
aiMesh_mNumFaces_get ( HandleRef jarg1 ) : uint
aiMesh_mNumFaces_set ( HandleRef jarg1, uint jarg2 ) : void
aiMesh_mNumVertices_get ( HandleRef jarg1 ) : uint
aiMesh_mNumVertices_set ( HandleRef jarg1, uint jarg2 ) : void
aiMesh_mPrimitiveTypes_get ( HandleRef jarg1 ) : uint
aiMesh_mPrimitiveTypes_set ( HandleRef jarg1, uint jarg2 ) : void
aiNodeAnimVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNodeAnimVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNodeAnimVector_Clear ( HandleRef jarg1 ) : void
aiNodeAnimVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiNodeAnimVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiNodeAnimVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiNodeAnimVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeAnimVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeAnimVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiNodeAnimVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiNodeAnimVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiNodeAnimVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiNodeAnimVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeAnimVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiNodeAnimVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiNodeAnimVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeAnimVector_capacity ( HandleRef jarg1 ) : uint
aiNodeAnimVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeAnimVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeAnimVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiNodeAnimVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeAnimVector_size ( HandleRef jarg1 ) : uint
aiNodeAnim_GetmPositionKeys ( HandleRef jarg1 ) : IntPtr
aiNodeAnim_GetmRotationKeys ( HandleRef jarg1 ) : IntPtr
aiNodeAnim_GetmScalingKeys ( HandleRef jarg1 ) : IntPtr
aiNodeAnim_mNodeName_get ( HandleRef jarg1 ) : IntPtr
aiNodeAnim_mNodeName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNodeAnim_mNumPositionKeys_get ( HandleRef jarg1 ) : uint
aiNodeAnim_mNumPositionKeys_set ( HandleRef jarg1, uint jarg2 ) : void
aiNodeAnim_mNumRotationKeys_get ( HandleRef jarg1 ) : uint
aiNodeAnim_mNumRotationKeys_set ( HandleRef jarg1, uint jarg2 ) : void
aiNodeAnim_mNumScalingKeys_get ( HandleRef jarg1 ) : uint
aiNodeAnim_mNumScalingKeys_set ( HandleRef jarg1, uint jarg2 ) : void
aiNodeAnim_mPostState_get ( HandleRef jarg1 ) : int
aiNodeAnim_mPostState_set ( HandleRef jarg1, int jarg2 ) : void
aiNodeAnim_mPreState_get ( HandleRef jarg1 ) : int
aiNodeAnim_mPreState_set ( HandleRef jarg1, int jarg2 ) : void
aiNodeVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNodeVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNodeVector_Clear ( HandleRef jarg1 ) : void
aiNodeVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiNodeVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiNodeVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiNodeVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiNodeVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiNodeVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiNodeVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiNodeVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiNodeVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiNodeVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeVector_capacity ( HandleRef jarg1 ) : uint
aiNodeVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiNodeVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiNodeVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiNodeVector_size ( HandleRef jarg1 ) : uint
aiNode_FindNode__SWIG_0 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiNode_FindNode__SWIG_1 ( HandleRef jarg1, string jarg2 ) : IntPtr
aiNode_GetmChildren ( HandleRef jarg1 ) : IntPtr
aiNode_GetmMeshes ( HandleRef jarg1 ) : IntPtr
aiNode_mName_get ( HandleRef jarg1 ) : IntPtr
aiNode_mName_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNode_mNumChildren_get ( HandleRef jarg1 ) : uint
aiNode_mNumChildren_set ( HandleRef jarg1, uint jarg2 ) : void
aiNode_mNumMeshes_get ( HandleRef jarg1 ) : uint
aiNode_mNumMeshes_set ( HandleRef jarg1, uint jarg2 ) : void
aiNode_mParent_get ( HandleRef jarg1 ) : IntPtr
aiNode_mParent_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiNode_mTransformation_get ( HandleRef jarg1 ) : IntPtr
aiNode_mTransformation_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiPlane_a_get ( HandleRef jarg1 ) : float
aiPlane_a_set ( HandleRef jarg1, float jarg2 ) : void
aiPlane_b_get ( HandleRef jarg1 ) : float
aiPlane_b_set ( HandleRef jarg1, float jarg2 ) : void
aiPlane_c_get ( HandleRef jarg1 ) : float
aiPlane_c_set ( HandleRef jarg1, float jarg2 ) : void
aiPlane_d_get ( HandleRef jarg1 ) : float
aiPlane_d_set ( HandleRef jarg1, float jarg2 ) : void
aiQuatKeyVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiQuatKeyVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiQuatKeyVector_Clear ( HandleRef jarg1 ) : void
aiQuatKeyVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKeyVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiQuatKeyVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiQuatKeyVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiQuatKeyVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiQuatKeyVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiQuatKeyVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKeyVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiQuatKeyVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiQuatKeyVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiQuatKeyVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiQuatKeyVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiQuatKeyVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiQuatKeyVector_capacity ( HandleRef jarg1 ) : uint
aiQuatKeyVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiQuatKeyVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiQuatKeyVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiQuatKeyVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiQuatKeyVector_size ( HandleRef jarg1 ) : uint
aiQuatKey___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKey___greater__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKey___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKey___smaller__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuatKey_mTime_get ( HandleRef jarg1 ) : double
aiQuatKey_mTime_set ( HandleRef jarg1, double jarg2 ) : void
aiQuatKey_mValue_get ( HandleRef jarg1 ) : IntPtr
aiQuatKey_mValue_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiQuaternion_Conjugate ( HandleRef jarg1 ) : IntPtr
aiQuaternion_GetMatrix ( HandleRef jarg1 ) : IntPtr
aiQuaternion_Interpolate ( HandleRef jarg1, HandleRef jarg2, HandleRef jarg3, float jarg4 ) : void
aiQuaternion_Normalize ( HandleRef jarg1 ) : IntPtr
aiQuaternion_Rotate ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiQuaternion___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuaternion___mul__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiQuaternion___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiQuaternion_w_get ( HandleRef jarg1 ) : float
aiQuaternion_w_set ( HandleRef jarg1, float jarg2 ) : void
aiQuaternion_x_get ( HandleRef jarg1 ) : float
aiQuaternion_x_set ( HandleRef jarg1, float jarg2 ) : void
aiQuaternion_y_get ( HandleRef jarg1 ) : float
aiQuaternion_y_set ( HandleRef jarg1, float jarg2 ) : void
aiQuaternion_z_get ( HandleRef jarg1 ) : float
aiQuaternion_z_set ( HandleRef jarg1, float jarg2 ) : void
aiRay_dir_get ( HandleRef jarg1 ) : IntPtr
aiRay_dir_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiRay_pos_get ( HandleRef jarg1 ) : IntPtr
aiRay_pos_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiScene_GetmAnimations ( HandleRef jarg1 ) : IntPtr
aiScene_GetmCameras ( HandleRef jarg1 ) : IntPtr
aiScene_GetmLights ( HandleRef jarg1 ) : IntPtr
aiScene_GetmMaterials ( HandleRef jarg1 ) : IntPtr
aiScene_GetmMeshes ( HandleRef jarg1 ) : IntPtr
aiScene_GetmTextures ( HandleRef jarg1 ) : IntPtr
aiScene_HasAnimations ( HandleRef jarg1 ) : bool
aiScene_HasCameras ( HandleRef jarg1 ) : bool
aiScene_HasLights ( HandleRef jarg1 ) : bool
aiScene_HasMaterials ( HandleRef jarg1 ) : bool
aiScene_HasMeshes ( HandleRef jarg1 ) : bool
aiScene_HasTextures ( HandleRef jarg1 ) : bool
aiScene_mFlags_get ( HandleRef jarg1 ) : uint
aiScene_mFlags_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumAnimations_get ( HandleRef jarg1 ) : uint
aiScene_mNumAnimations_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumCameras_get ( HandleRef jarg1 ) : uint
aiScene_mNumCameras_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumLights_get ( HandleRef jarg1 ) : uint
aiScene_mNumLights_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumMaterials_get ( HandleRef jarg1 ) : uint
aiScene_mNumMaterials_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumMeshes_get ( HandleRef jarg1 ) : uint
aiScene_mNumMeshes_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mNumTextures_get ( HandleRef jarg1 ) : uint
aiScene_mNumTextures_set ( HandleRef jarg1, uint jarg2 ) : void
aiScene_mRootNode_get ( HandleRef jarg1 ) : IntPtr
aiScene_mRootNode_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiString_Data_get ( HandleRef jarg1 ) : string
aiString_Data_set ( HandleRef jarg1, string jarg2 ) : void
aiString_Length_get ( HandleRef jarg1 ) : uint
aiString_Length_set ( HandleRef jarg1, uint jarg2 ) : void
aiString___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiString___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiString___set____SWIG_0 ( HandleRef jarg1, string jarg2 ) : IntPtr
aiTexel___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiTexel___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiTexel_a_get ( HandleRef jarg1 ) : byte
aiTexel_a_set ( HandleRef jarg1, byte jarg2 ) : void
aiTexel_b_get ( HandleRef jarg1 ) : byte
aiTexel_b_set ( HandleRef jarg1, byte jarg2 ) : void
aiTexel_g_get ( HandleRef jarg1 ) : byte
aiTexel_g_set ( HandleRef jarg1, byte jarg2 ) : void
aiTexel_r_get ( HandleRef jarg1 ) : byte
aiTexel_r_set ( HandleRef jarg1, byte jarg2 ) : void
aiTextureVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiTextureVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiTextureVector_Clear ( HandleRef jarg1 ) : void
aiTextureVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiTextureVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiTextureVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiTextureVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiTextureVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiTextureVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiTextureVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiTextureVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiTextureVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiTextureVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiTextureVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiTextureVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiTextureVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiTextureVector_capacity ( HandleRef jarg1 ) : uint
aiTextureVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiTextureVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiTextureVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiTextureVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiTextureVector_size ( HandleRef jarg1 ) : uint
aiTexture_CheckFormat ( HandleRef jarg1, string jarg2 ) : bool
aiTexture_achFormatHint_get ( HandleRef jarg1 ) : string
aiTexture_achFormatHint_set ( HandleRef jarg1, string jarg2 ) : void
aiTexture_mHeight_get ( HandleRef jarg1 ) : uint
aiTexture_mHeight_set ( HandleRef jarg1, uint jarg2 ) : void
aiTexture_mWidth_get ( HandleRef jarg1 ) : uint
aiTexture_mWidth_set ( HandleRef jarg1, uint jarg2 ) : void
aiTexture_pcData_get ( HandleRef jarg1 ) : IntPtr
aiTexture_pcData_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiUVTransform_mRotation_get ( HandleRef jarg1 ) : float
aiUVTransform_mRotation_set ( HandleRef jarg1, float jarg2 ) : void
aiUVTransform_mScaling_get ( HandleRef jarg1 ) : IntPtr
aiUVTransform_mScaling_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiUVTransform_mTranslation_get ( HandleRef jarg1 ) : IntPtr
aiUVTransform_mTranslation_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVector2D_Length ( HandleRef jarg1 ) : float
aiVector2D_Normalize ( HandleRef jarg1 ) : IntPtr
aiVector2D_Set ( HandleRef jarg1, float jarg2, float jarg3 ) : void
aiVector2D_SquareLength ( HandleRef jarg1 ) : float
aiVector2D_SymMul ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector2D___addnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector2D___divnset__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiVector2D___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector2D___idx____SWIG_0 ( HandleRef jarg1, uint jarg2 ) : float
aiVector2D___mulnset__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiVector2D___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector2D___set__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiVector2D___subnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector2D_x_get ( HandleRef jarg1 ) : float
aiVector2D_x_set ( HandleRef jarg1, float jarg2 ) : void
aiVector2D_y_get ( HandleRef jarg1 ) : float
aiVector2D_y_set ( HandleRef jarg1, float jarg2 ) : void
aiVector3DVectorVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVector3DVectorVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVector3DVectorVector_Clear ( HandleRef jarg1 ) : void
aiVector3DVectorVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiVector3DVectorVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVectorVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVectorVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiVector3DVectorVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVector3DVectorVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVectorVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiVector3DVectorVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVector3DVectorVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVectorVector_capacity ( HandleRef jarg1 ) : uint
aiVector3DVectorVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVectorVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVectorVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiVector3DVectorVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVectorVector_size ( HandleRef jarg1 ) : uint
aiVector3DVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVector3DVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVector3DVector_Clear ( HandleRef jarg1 ) : void
aiVector3DVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector3DVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiVector3DVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVector3DVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVector3DVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector3DVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiVector3DVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVector3DVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiVector3DVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVector3DVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVector_capacity ( HandleRef jarg1 ) : uint
aiVector3DVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVector3DVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiVector3DVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVector3DVector_size ( HandleRef jarg1 ) : uint
aiVector3D_Length ( HandleRef jarg1 ) : float
aiVector3D_Normalize ( HandleRef jarg1 ) : IntPtr
aiVector3D_Set ( HandleRef jarg1, float jarg2, float jarg3, float jarg4 ) : void
aiVector3D_SquareLength ( HandleRef jarg1 ) : float
aiVector3D_SymMul ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector3D___addnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector3D___divnset__ ( HandleRef jarg1, float jarg2 ) : IntPtr
aiVector3D___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector3D___idx____SWIG_0 ( HandleRef jarg1, uint jarg2 ) : float
aiVector3D___mulnset____SWIG_0 ( HandleRef jarg1, float jarg2 ) : IntPtr
aiVector3D___mulnset____SWIG_1 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector3D___mulnset____SWIG_2 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector3D___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVector3D___subnset__ ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
aiVector3D_x_get ( HandleRef jarg1 ) : float
aiVector3D_x_set ( HandleRef jarg1, float jarg2 ) : void
aiVector3D_y_get ( HandleRef jarg1 ) : float
aiVector3D_y_set ( HandleRef jarg1, float jarg2 ) : void
aiVector3D_z_get ( HandleRef jarg1 ) : float
aiVector3D_z_set ( HandleRef jarg1, float jarg2 ) : void
aiVectorKeyVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVectorKeyVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVectorKeyVector_Clear ( HandleRef jarg1 ) : void
aiVectorKeyVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKeyVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiVectorKeyVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVectorKeyVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVectorKeyVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVectorKeyVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVectorKeyVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKeyVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiVectorKeyVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVectorKeyVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVectorKeyVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiVectorKeyVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVectorKeyVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVectorKeyVector_capacity ( HandleRef jarg1 ) : uint
aiVectorKeyVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVectorKeyVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVectorKeyVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiVectorKeyVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVectorKeyVector_size ( HandleRef jarg1 ) : uint
aiVectorKey___equal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKey___greater__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKey___nequal__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKey___smaller__ ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVectorKey_mTime_get ( HandleRef jarg1 ) : double
aiVectorKey_mTime_set ( HandleRef jarg1, double jarg2 ) : void
aiVectorKey_mValue_get ( HandleRef jarg1 ) : IntPtr
aiVectorKey_mValue_set ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVertexWeightVector_Add ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVertexWeightVector_AddRange ( HandleRef jarg1, HandleRef jarg2 ) : void
aiVertexWeightVector_Clear ( HandleRef jarg1 ) : void
aiVertexWeightVector_Contains ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVertexWeightVector_GetRange ( HandleRef jarg1, int jarg2, int jarg3 ) : IntPtr
aiVertexWeightVector_IndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVertexWeightVector_Insert ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVertexWeightVector_InsertRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVertexWeightVector_LastIndexOf ( HandleRef jarg1, HandleRef jarg2 ) : int
aiVertexWeightVector_Remove ( HandleRef jarg1, HandleRef jarg2 ) : bool
aiVertexWeightVector_RemoveAt ( HandleRef jarg1, int jarg2 ) : void
aiVertexWeightVector_RemoveRange ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVertexWeightVector_Repeat ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVertexWeightVector_Reverse__SWIG_0 ( HandleRef jarg1 ) : void
aiVertexWeightVector_Reverse__SWIG_1 ( HandleRef jarg1, int jarg2, int jarg3 ) : void
aiVertexWeightVector_SetRange ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVertexWeightVector_capacity ( HandleRef jarg1 ) : uint
aiVertexWeightVector_getitem ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVertexWeightVector_getitemcopy ( HandleRef jarg1, int jarg2 ) : IntPtr
aiVertexWeightVector_reserve ( HandleRef jarg1, uint jarg2 ) : void
aiVertexWeightVector_setitem ( HandleRef jarg1, int jarg2, HandleRef jarg3 ) : void
aiVertexWeightVector_size ( HandleRef jarg1 ) : uint
aiVertexWeight_mVertexId_get ( HandleRef jarg1 ) : uint
aiVertexWeight_mVertexId_set ( HandleRef jarg1, uint jarg2 ) : void
aiVertexWeight_mWeight_get ( HandleRef jarg1 ) : float
aiVertexWeight_mWeight_set ( HandleRef jarg1, float jarg2 ) : void
delete_FloatVector ( HandleRef jarg1 ) : void
delete_Importer ( HandleRef jarg1 ) : void
delete_ProgressHandler ( HandleRef jarg1 ) : void
delete_UintVector ( HandleRef jarg1 ) : void
delete_aiAnimMesh ( HandleRef jarg1 ) : void
delete_aiAnimMeshVector ( HandleRef jarg1 ) : void
delete_aiAnimation ( HandleRef jarg1 ) : void
delete_aiAnimationVector ( HandleRef jarg1 ) : void
delete_aiBone ( HandleRef jarg1 ) : void
delete_aiBoneVector ( HandleRef jarg1 ) : void
delete_aiCamera ( HandleRef jarg1 ) : void
delete_aiCameraVector ( HandleRef jarg1 ) : void
delete_aiColor3D ( HandleRef jarg1 ) : void
delete_aiColor4D ( HandleRef jarg1 ) : void
delete_aiColor4DVector ( HandleRef jarg1 ) : void
delete_aiColor4DVectorVector ( HandleRef jarg1 ) : void
delete_aiFace ( HandleRef jarg1 ) : void
delete_aiFaceVector ( HandleRef jarg1 ) : void
delete_aiLight ( HandleRef jarg1 ) : void
delete_aiLightVector ( HandleRef jarg1 ) : void
delete_aiMaterial ( HandleRef jarg1 ) : void
delete_aiMaterialProperty ( HandleRef jarg1 ) : void
delete_aiMaterialVector ( HandleRef jarg1 ) : void
delete_aiMatrix3x3 ( HandleRef jarg1 ) : void
delete_aiMatrix4x4 ( HandleRef jarg1 ) : void
delete_aiMemoryInfo ( HandleRef jarg1 ) : void
delete_aiMesh ( HandleRef jarg1 ) : void
delete_aiMeshAnim ( HandleRef jarg1 ) : void
delete_aiMeshAnimVector ( HandleRef jarg1 ) : void
delete_aiMeshKey ( HandleRef jarg1 ) : void
delete_aiMeshKeyVector ( HandleRef jarg1 ) : void
delete_aiMeshVector ( HandleRef jarg1 ) : void
delete_aiNode ( HandleRef jarg1 ) : void
delete_aiNodeAnim ( HandleRef jarg1 ) : void
delete_aiNodeAnimVector ( HandleRef jarg1 ) : void
delete_aiNodeVector ( HandleRef jarg1 ) : void
delete_aiPlane ( HandleRef jarg1 ) : void
delete_aiQuatKey ( HandleRef jarg1 ) : void
delete_aiQuatKeyVector ( HandleRef jarg1 ) : void
delete_aiQuaternion ( HandleRef jarg1 ) : void
delete_aiRay ( HandleRef jarg1 ) : void
delete_aiScene ( HandleRef jarg1 ) : void
delete_aiString ( HandleRef jarg1 ) : void
delete_aiTexel ( HandleRef jarg1 ) : void
delete_aiTexture ( HandleRef jarg1 ) : void
delete_aiTextureVector ( HandleRef jarg1 ) : void
delete_aiUVTransform ( HandleRef jarg1 ) : void
delete_aiVector2D ( HandleRef jarg1 ) : void
delete_aiVector3D ( HandleRef jarg1 ) : void
delete_aiVector3DVector ( HandleRef jarg1 ) : void
delete_aiVector3DVectorVector ( HandleRef jarg1 ) : void
delete_aiVectorKey ( HandleRef jarg1 ) : void
delete_aiVectorKeyVector ( HandleRef jarg1 ) : void
delete_aiVertexWeight ( HandleRef jarg1 ) : void
delete_aiVertexWeightVector ( HandleRef jarg1 ) : void
new_FloatVector__SWIG_0 ( ) : IntPtr
new_FloatVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_FloatVector__SWIG_2 ( int jarg1 ) : IntPtr
new_Importer__SWIG_0 ( ) : IntPtr
new_Importer__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_UintVector__SWIG_0 ( ) : IntPtr
new_UintVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_UintVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiAnimMesh ( ) : IntPtr
new_aiAnimMeshVector__SWIG_0 ( ) : IntPtr
new_aiAnimMeshVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiAnimMeshVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiAnimation ( ) : IntPtr
new_aiAnimationVector__SWIG_0 ( ) : IntPtr
new_aiAnimationVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiAnimationVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiBoneVector__SWIG_0 ( ) : IntPtr
new_aiBoneVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiBoneVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiBone__SWIG_0 ( ) : IntPtr
new_aiBone__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiCamera ( ) : IntPtr
new_aiCameraVector__SWIG_0 ( ) : IntPtr
new_aiCameraVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiCameraVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiColor3D__SWIG_0 ( ) : IntPtr
new_aiColor3D__SWIG_1 ( float jarg1, float jarg2, float jarg3 ) : IntPtr
new_aiColor3D__SWIG_2 ( float jarg1 ) : IntPtr
new_aiColor3D__SWIG_3 ( HandleRef jarg1 ) : IntPtr
new_aiColor4DVectorVector__SWIG_0 ( ) : IntPtr
new_aiColor4DVectorVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiColor4DVectorVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiColor4DVector__SWIG_0 ( ) : IntPtr
new_aiColor4DVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiColor4DVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiColor4D__SWIG_0 ( ) : IntPtr
new_aiColor4D__SWIG_1 ( float jarg1, float jarg2, float jarg3, float jarg4 ) : IntPtr
new_aiColor4D__SWIG_2 ( float jarg1 ) : IntPtr
new_aiColor4D__SWIG_3 ( HandleRef jarg1 ) : IntPtr
new_aiFaceVector__SWIG_0 ( ) : IntPtr
new_aiFaceVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiFaceVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiFace__SWIG_0 ( ) : IntPtr
new_aiFace__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiLight ( ) : IntPtr
new_aiLightVector__SWIG_0 ( ) : IntPtr
new_aiLightVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiLightVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiMaterial ( ) : IntPtr
new_aiMaterialProperty ( ) : IntPtr
new_aiMaterialVector__SWIG_0 ( ) : IntPtr
new_aiMaterialVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiMaterialVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiMatrix3x3__SWIG_0 ( ) : IntPtr
new_aiMatrix3x3__SWIG_1 ( float jarg1, float jarg2, float jarg3, float jarg4, float jarg5, float jarg6, float jarg7, float jarg8, float jarg9 ) : IntPtr
new_aiMatrix3x3__SWIG_2 ( HandleRef jarg1 ) : IntPtr
new_aiMatrix4x4__SWIG_0 ( ) : IntPtr
new_aiMatrix4x4__SWIG_1 ( float jarg1, float jarg2, float jarg3, float jarg4, float jarg5, float jarg6, float jarg7, float jarg8, float jarg9, float jarg10, float jarg11, float jarg12, float jarg13, float jarg14, float jarg15, float jarg16 ) : IntPtr
new_aiMatrix4x4__SWIG_2 ( HandleRef jarg1 ) : IntPtr
new_aiMemoryInfo ( ) : IntPtr
new_aiMesh ( ) : IntPtr
new_aiMeshAnim ( ) : IntPtr
new_aiMeshAnimVector__SWIG_0 ( ) : IntPtr
new_aiMeshAnimVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiMeshAnimVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiMeshKeyVector__SWIG_0 ( ) : IntPtr
new_aiMeshKeyVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiMeshKeyVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiMeshKey__SWIG_0 ( ) : IntPtr
new_aiMeshKey__SWIG_1 ( double jarg1, uint jarg2 ) : IntPtr
new_aiMeshVector__SWIG_0 ( ) : IntPtr
new_aiMeshVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiMeshVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiNodeAnim ( ) : IntPtr
new_aiNodeAnimVector__SWIG_0 ( ) : IntPtr
new_aiNodeAnimVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiNodeAnimVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiNodeVector__SWIG_0 ( ) : IntPtr
new_aiNodeVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiNodeVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiNode__SWIG_0 ( ) : IntPtr
new_aiNode__SWIG_1 ( string jarg1 ) : IntPtr
new_aiPlane__SWIG_0 ( ) : IntPtr
new_aiPlane__SWIG_1 ( float jarg1, float jarg2, float jarg3, float jarg4 ) : IntPtr
new_aiPlane__SWIG_2 ( HandleRef jarg1 ) : IntPtr
new_aiQuatKeyVector__SWIG_0 ( ) : IntPtr
new_aiQuatKeyVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiQuatKeyVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiQuatKey__SWIG_0 ( ) : IntPtr
new_aiQuatKey__SWIG_1 ( double jarg1, HandleRef jarg2 ) : IntPtr
new_aiQuaternion__SWIG_0 ( ) : IntPtr
new_aiQuaternion__SWIG_1 ( float jarg1, float jarg2, float jarg3, float jarg4 ) : IntPtr
new_aiQuaternion__SWIG_2 ( HandleRef jarg1 ) : IntPtr
new_aiQuaternion__SWIG_3 ( float jarg1, float jarg2, float jarg3 ) : IntPtr
new_aiQuaternion__SWIG_4 ( HandleRef jarg1, float jarg2 ) : IntPtr
new_aiQuaternion__SWIG_5 ( HandleRef jarg1 ) : IntPtr
new_aiRay__SWIG_0 ( ) : IntPtr
new_aiRay__SWIG_1 ( HandleRef jarg1, HandleRef jarg2 ) : IntPtr
new_aiRay__SWIG_2 ( HandleRef jarg1 ) : IntPtr
new_aiScene ( ) : IntPtr
new_aiString__SWIG_0 ( ) : IntPtr
new_aiString__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiString__SWIG_2 ( string jarg1 ) : IntPtr
new_aiTexel ( ) : IntPtr
new_aiTexture ( ) : IntPtr
new_aiTextureVector__SWIG_0 ( ) : IntPtr
new_aiTextureVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiTextureVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiUVTransform ( ) : IntPtr
new_aiVector2D__SWIG_0 ( ) : IntPtr
new_aiVector2D__SWIG_1 ( float jarg1, float jarg2 ) : IntPtr
new_aiVector2D__SWIG_2 ( float jarg1 ) : IntPtr
new_aiVector2D__SWIG_3 ( HandleRef jarg1 ) : IntPtr
new_aiVector3DVectorVector__SWIG_0 ( ) : IntPtr
new_aiVector3DVectorVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiVector3DVectorVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiVector3DVector__SWIG_0 ( ) : IntPtr
new_aiVector3DVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiVector3DVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiVector3D__SWIG_0 ( ) : IntPtr
new_aiVector3D__SWIG_1 ( float jarg1, float jarg2, float jarg3 ) : IntPtr
new_aiVector3D__SWIG_2 ( float jarg1 ) : IntPtr
new_aiVector3D__SWIG_3 ( HandleRef jarg1 ) : IntPtr
new_aiVectorKeyVector__SWIG_0 ( ) : IntPtr
new_aiVectorKeyVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiVectorKeyVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiVectorKey__SWIG_0 ( ) : IntPtr
new_aiVectorKey__SWIG_1 ( double jarg1, HandleRef jarg2 ) : IntPtr
new_aiVertexWeightVector__SWIG_0 ( ) : IntPtr
new_aiVertexWeightVector__SWIG_1 ( HandleRef jarg1 ) : IntPtr
new_aiVertexWeightVector__SWIG_2 ( int jarg1 ) : IntPtr
new_aiVertexWeight__SWIG_0 ( ) : IntPtr
new_aiVertexWeight__SWIG_1 ( uint jarg1, float jarg2 ) : IntPtr

Property Details

swigExceptionHelper protected_oe static_oe property

protected static SWIGExceptionHelper swigExceptionHelper
Résultat SWIGExceptionHelper

swigStringHelper static_oe protected_oe property

static protected SWIGStringHelper swigStringHelper
Résultat SWIGStringHelper